{"id":5912,"date":"2003-04-04T11:26:00","date_gmt":"2003-04-04T15:26:00","guid":{"rendered":"https:\/\/www.animenation.net\/blog\/2003\/04\/04\/capcom-reconsiders-nintendo-exclusive-deal\/"},"modified":"2003-04-04T11:26:00","modified_gmt":"2003-04-04T15:26:00","slug":"capcom-reconsiders-nintendo-exclusive-deal","status":"publish","type":"post","link":"https:\/\/www.animenation.net\/blog\/capcom-reconsiders-nintendo-exclusive-deal\/","title":{"rendered":"Capcom Reconsiders Nintendo Exclusive Deal"},"content":{"rendered":"<p>According to the Nikkei Business Daily newspaper, Capcom has plans to end its exclusivity agreement with Nintendo due to slow sales of its GameCube exclusive Biohazard titles, Biohazard (re-make) and Biohazard Zero. After the release of the GameCube exclusive Biohazard 4, future Biohazard games will go back to being multi-platform releases.<\/p>\n<p>Furthermore, although Xbox software sales account for only 1.5% of Capcom&#8217;s profits, the company plans to continue developing for the Xbox, hoping for better returns in the future.<\/p>\n<p>Source: <a href=\"http:\/\/www.jaggedteam.com\/bin\/shownews.cgi?id=2429\" target=\"_blank\">Jagged Team<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>According to the Nikkei Business Daily newspaper, Capcom has plans to end its exclusivity agreement with Nintendo due to slow sales of its GameCube exclusive Biohazard titles, Biohazard (re-make) and Biohazard Zero. After the release of the GameCube exclusive Biohazard 4, future Biohazard games will go back to being multi-platform releases. Furthermore, although Xbox software [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-5912","post","type-post","status-publish","format-standard","hentry","category-anime-news"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts\/5912","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/comments?post=5912"}],"version-history":[{"count":0,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts\/5912\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/media?parent=5912"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/categories?post=5912"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/tags?post=5912"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}