{"id":5334,"date":"2002-10-07T10:46:00","date_gmt":"2002-10-07T14:46:00","guid":{"rendered":"https:\/\/www.animenation.net\/blog\/2002\/10\/07\/japanese-video-game-industry-statistics\/"},"modified":"2002-10-07T10:46:00","modified_gmt":"2002-10-07T14:46:00","slug":"japanese-video-game-industry-statistics","status":"publish","type":"post","link":"https:\/\/www.animenation.net\/blog\/japanese-video-game-industry-statistics\/","title":{"rendered":"Japanese Video Game Industry Statistics"},"content":{"rendered":"<p>According to financial news reporting company Bloomberg, through the first half of 2002 Sony&#8217;s PlayStation 2 holds 82% of Japan&#8217;s console market; Nintendo&#8217;s GameCube holds 14% of the market, and Microsoft holds only 4%. Nintendo&#8217;s GameBoy Advance dominates the portable market with a 89% market share. Bandai&#8217;s Wonderswan accounts for the remaining 11% market share.<\/p>\n<p>An unidentified Japanese publication has published a list of the 15 most influential console video game series ever released in Japan. Squaresoft&#8217;s Final Fantasy franchise took first place with almost 3 times as many votes votes as the second place answer:<\/p>\n<p>01. Final Fantasy (Square)<br \/>\n02. Dragon Quest (Enix)<br \/>\n03. Biohazard (Capcom)<br \/>\n04. Super Mario (Nintendo)<br \/>\n05. Phantasy Star Online (Sega)<br \/>\n06. Shin Megami Tensei (Atlus)<br \/>\n07. Street Fighter II (Capcom)<br \/>\n08. Sangoku Musou (Koei)<br \/>\n09. Genso Suikoden (Konami)<br \/>\n10. Metal Gear (Konami)<br \/>\n11. Zelda (Nintendo)<br \/>\n12. Virtua Fighter (Sega)<br \/>\n13. Tactics Ogre (Quest)<br \/>\n14. Xenogears (Square)<br \/>\n15. Super Robot Taisen (Banpresto)<\/p>\n<p>Source: <a href=\"http:\/\/www.the-magicbox.com\/gaming.htm#Start\" target=\"_blank\">The Magic Box<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>According to financial news reporting company Bloomberg, through the first half of 2002 Sony&#8217;s PlayStation 2 holds 82% of Japan&#8217;s console market; Nintendo&#8217;s GameCube holds 14% of the market, and Microsoft holds only 4%. Nintendo&#8217;s GameBoy Advance dominates the portable market with a 89% market share. Bandai&#8217;s Wonderswan accounts for the remaining 11% market share. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-5334","post","type-post","status-publish","format-standard","hentry","category-anime-news"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts\/5334","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/comments?post=5334"}],"version-history":[{"count":0,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts\/5334\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/media?parent=5334"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/categories?post=5334"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/tags?post=5334"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}