{"id":4731,"date":"2002-04-10T11:44:00","date_gmt":"2002-04-10T15:44:00","guid":{"rendered":"https:\/\/www.animenation.net\/blog\/2002\/04\/10\/gamecube-capcom-vs-snk-eo-announced\/"},"modified":"2002-04-10T11:44:00","modified_gmt":"2002-04-10T15:44:00","slug":"gamecube-capcom-vs-snk-eo-announced","status":"publish","type":"post","link":"https:\/\/www.animenation.net\/blog\/gamecube-capcom-vs-snk-eo-announced\/","title":{"rendered":"GameCube Capcom vs SNK EO Announced"},"content":{"rendered":"<p>Capcom has announced a GameCube port of Capcom vs SNK 2 titled Capcom vs SNK 2 EO (Easy Operation). The game will feature two new gameplay styles. &#8220;AC-ism&#8221; will be the standard arcade style control while &#8220;GC-ism&#8221; will be an &#8220;easy mode&#8221; designed for the GameCube hand control which will allow players to execute special and super moves by simply tilting the analog stick on the hand control in a given direction, offer auto guard by default, and allow simplified control by the use of analog top trigger buttons.<\/p>\n<p>The port is scheduled for Japanese release in July.<\/p>\n<p>Source: <a href=\"http:\/\/www.planetps2.com\/mmcafe\/\" target=\"_blank\">Madman&#8217;s Cafe<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Capcom has announced a GameCube port of Capcom vs SNK 2 titled Capcom vs SNK 2 EO (Easy Operation). The game will feature two new gameplay styles. &#8220;AC-ism&#8221; will be the standard arcade style control while &#8220;GC-ism&#8221; will be an &#8220;easy mode&#8221; designed for the GameCube hand control which will allow players to execute special [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-4731","post","type-post","status-publish","format-standard","hentry","category-anime-news"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts\/4731","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/comments?post=4731"}],"version-history":[{"count":0,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts\/4731\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/media?parent=4731"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/categories?post=4731"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/tags?post=4731"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}