{"id":3852,"date":"2001-08-10T10:58:00","date_gmt":"2001-08-10T14:58:00","guid":{"rendered":"https:\/\/www.animenation.net\/blog\/2001\/08\/10\/bid-for-power-release-update\/"},"modified":"2001-08-10T10:58:00","modified_gmt":"2001-08-10T14:58:00","slug":"bid-for-power-release-update","status":"publish","type":"post","link":"https:\/\/www.animenation.net\/blog\/bid-for-power-release-update\/","title":{"rendered":"Bid For Power Release Update"},"content":{"rendered":"<p>According to <a href=\"http:\/\/www.planetnamek.com\/\" target=\"_blank\">Planet Namek<\/a>, due to FUNimation&#8217;s refusal to license the fan produced <a href=\"http:\/\/www.bidforpower.com\/\" target=\"_blank\">Bid for Power<\/a> Quake III mod, upon completion in about a month, Bid for Power will be released to the public over the internet with its Dragonball character models removed but its &#8220;anime feel&#8221; intact. The Dragonball character &#8220;skins&#8221; will be released separately, so inspired fans will still be able to play Dragonball Z deathmatch games, but the process will require more effort and will not directly infringe on FUNimation\/Infogrames license of actual Dragonball video games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>According to Planet Namek, due to FUNimation&#8217;s refusal to license the fan produced Bid for Power Quake III mod, upon completion in about a month, Bid for Power will be released to the public over the internet with its Dragonball character models removed but its &#8220;anime feel&#8221; intact. The Dragonball character &#8220;skins&#8221; will be released [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-3852","post","type-post","status-publish","format-standard","hentry","category-anime-news"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts\/3852","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/comments?post=3852"}],"version-history":[{"count":0,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts\/3852\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/media?parent=3852"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/categories?post=3852"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/tags?post=3852"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}