{"id":3050,"date":"2001-02-09T11:01:00","date_gmt":"2001-02-09T15:01:00","guid":{"rendered":"https:\/\/www.animenation.net\/blog\/2001\/02\/09\/sega-to-work-with-square\/"},"modified":"2001-02-09T11:01:00","modified_gmt":"2001-02-09T15:01:00","slug":"sega-to-work-with-square","status":"publish","type":"post","link":"https:\/\/www.animenation.net\/blog\/sega-to-work-with-square\/","title":{"rendered":"Sega to Work With Square"},"content":{"rendered":"<p>The quote from Tetsu Kayama of Sega Enterprises to the Japanese Dreamcast magazine is tantalizingly small, but hints at very good things.  &#8220;It&#8217;s still in the early planning stages, but one of our AM divisions and Square are working on something you can only play on the arcades.&#8221; Sega&#8217;s AM production studios have created such classic, ground breaking titles as Virtua Cop, Fighting Vipers and Virtua Fighter.<\/p>\n<p>Source: <a href=\"http:\/\/www.zdnet.com\/gamespot\/stories\/news\/0,10870,2683807,00.html\" target=\"_blank\">GameSpot<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The quote from Tetsu Kayama of Sega Enterprises to the Japanese Dreamcast magazine is tantalizingly small, but hints at very good things. &#8220;It&#8217;s still in the early planning stages, but one of our AM divisions and Square are working on something you can only play on the arcades.&#8221; Sega&#8217;s AM production studios have created such [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-3050","post","type-post","status-publish","format-standard","hentry","category-anime-news"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts\/3050","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/comments?post=3050"}],"version-history":[{"count":0,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts\/3050\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/media?parent=3050"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/categories?post=3050"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/tags?post=3050"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}