{"id":3008,"date":"2001-02-01T11:15:00","date_gmt":"2001-02-01T15:15:00","guid":{"rendered":"https:\/\/www.animenation.net\/blog\/2001\/02\/01\/hideo-kojima-defines-metal-gear-solid-x\/"},"modified":"2001-02-01T11:15:00","modified_gmt":"2001-02-01T15:15:00","slug":"hideo-kojima-defines-metal-gear-solid-x","status":"publish","type":"post","link":"https:\/\/www.animenation.net\/blog\/hideo-kojima-defines-metal-gear-solid-x\/","title":{"rendered":"Hideo Kojima defines Metal Gear Solid X"},"content":{"rendered":"<p>Series creator Hideo Kojima has finally confirmed details of the X-box version of Metal Gear Solid, ending months of speculation about the game. Metal Gear Solid X will be a combination of the original PlayStation Metal Gear Solid and the Playstation 2 Metal Gear Solid 2: Sons of Liberty. Exactly what elements of each game will be included in the Xbox version has yet to be disclosed. The &#8220;full&#8221; version of Sons of Liberty will be available only on the PlayStation 2. Kojima has also confirmed that Metal Gear Solid: Sons of Liberty will be the final new game in the Metal Gear franchise that began on the 8 bit Famicom system.<\/p>\n<p>Source: <a href=\"http:\/\/www.thegia.com\/news\/0101\/n31d.html\" target=\"_blank\">Gaming Intelligence Agency<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Series creator Hideo Kojima has finally confirmed details of the X-box version of Metal Gear Solid, ending months of speculation about the game. Metal Gear Solid X will be a combination of the original PlayStation Metal Gear Solid and the Playstation 2 Metal Gear Solid 2: Sons of Liberty. Exactly what elements of each game [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-3008","post","type-post","status-publish","format-standard","hentry","category-anime-news"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts\/3008","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/comments?post=3008"}],"version-history":[{"count":0,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/posts\/3008\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/media?parent=3008"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/categories?post=3008"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.animenation.net\/blog\/wp-json\/wp\/v2\/tags?post=3008"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}