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Old July 14th, 2009, 11:03 AM   #1
J Dude
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Lacking Logic in Video Games

Well we all know that logic is one thing that really hold much value in most video games, as most video games revolve around stories with characters or phenomenons that defy logic to begin with, but lets discuss events or things in video games that should hold some sort of logic, but don't.

Resident Evil - Up until the 4th game anyways, most every enemy in the game is infected with the T-Virus, thus turning into a zombie or some sort of malformed creature. Short story short, you get bit by a zombie, you get infected with the T-Virus and slowly turn into a zombie yourself. Only thing is that the main characters you play as in every game are specifically void from this predicament, as if they were to follow it, then one bite from a zombie would mean game over and you'd have to go the entire game without taking damage. Thus the main characters of the game are immune to the T-Virus, unless its used as a plot device like in Resident Evil 3 where Jill gets infected with it by Nemesis and Carlos has to get the serum to heal her.

Final Fantasy VI - Against orders, Kefka pours poison in the river of a nearby kingdom (if you've played Final Fantasy VI, you know what I'm talking about), thus practically wiping out the entire kingdom by doing so. Now I guess I should say that Kefka must have had a hell of a lot of poison with him to be able to fill up the entire river with it, not to mention completely change the color of the river. Going by the visuals in the game though, that doesn't seem to be the case. How ironic as well that amazingly that kingdom must have drawn water from the river after Kefka had poisoned it and everyone amazingly all drank the water around the same time and died from it. Funny how I never really paid attention to how illogical that whole part was until I had it pointed out to me.

There's also the whole idea that Sabin can Suplex the Phantom Train, lifting the thing up in the air probably 20-30 feet, turning it upside down, and slamming it into the ground. I know Sabin was strong, but DAAAAMMMNNN!
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Old July 14th, 2009, 11:13 AM   #2
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There are so many versions of this in pretty much every video game it's ridiculous to even think about, who is to say, what SHOULD hold up to Logic and what "Shouldn't"

Since you have a BlazBlue Avatar answer this one for me.

Rachel is CLEARLY immune to lighting, since she stands right in her Distortion Drive Baden Baden Lily...so how come a Rachel Vs Rachel Fight neither Rachel is immune to the others lightning

oh, and FF7... Sephiroth literally drops a meteor on your Characters...you know, from outer space...and not only does it not destroy the planet but it doesn't even "Kill" your characters.
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Old July 14th, 2009, 11:24 AM   #3
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You're playing on evil, yet the game forces you to do story missions that are basically to save people's lives or do something good for society. If the game let you be truly evil, you could just kill everybody that tried to give you a quest. Sure I've killed 1000 people walking across town, but I'll do your quest to save 3 people's lives right quick.

FFX

A couple different parts in the game, you spend hours underwater and all the characters seem to have gills so it's no biggie. Then before FFX-2 comes out Square puts out this "After Story" video where Yuna is trying to see how long she can hold her breath underwater. I don't think 45 seconds or however long she made it is any kind of record compared to the 2 hours she spent under water previously.

Every FPS since Halo

I've gotten shot several times, let me hide behind this crate for 10 seconds and I'll be completely healed. I realize that using health kits also doesn't make much sense, but they're at least more believable than just randomly regenerating health like you're wolverine standing behind a crate.
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Old July 14th, 2009, 11:33 AM   #4
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There's also the whole idea that Sabin can Suplex the Phantom Train, lifting the thing up in the air probably 20-30 feet, turning it upside down, and slamming it into the ground. I know Sabin was strong, but DAAAAMMMNNN!
AVGN Quote of the century: Logic is for pussies.

Sabin anit no joke.

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Every FPS since Halo

I've gotten shot several times, let me hide behind this crate for 10 seconds and I'll be completely healed. I realize that using health kits also doesn't make much sense, but they're at least more believable than just randomly regenerating health like you're wolverine standing behind a crate.
The game that did this the most ridiculous way possible was The Getaway. You get so messed up you run, and YOU LEAN ON THE WALL to heal. And the blood stains on your suit just magically disappear. Talk about tedious.

Hmm logic. I played GTAIV, flew up as far as I can and flew forward. Jumped out the helicopter, and Niko Bellic went free falling with no parachute. His head hit the the biggest building in Liberty City at about 200 mph, and he's still alive. He hits another building even more brutally, he's gotta be dead now, nope even though there's gallons of blood on the building, oh here comes another building! Damn still not dead. Alright he has to die from impact when he hits the ground. I mean we are picking up speed 500mph! BAM! Oh man that's got to hurt! oh wait, he got up. Wait what? How is this guy still walking? I thought this game was a completely realistic. Horse ****. **** it, lets go get a bite to eat to get some health. Niko Bellic then crosses the street and trips on a exploded helicopter he just jumped out of, and then get hits by a taxi moving at a snails pace and dies.

Makes sense I guess.

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Old July 14th, 2009, 11:49 AM   #5
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Every FPS since Halo

I've gotten shot several times, let me hide behind this crate for 10 seconds and I'll be completely healed. I realize that using health kits also doesn't make much sense, but they're at least more believable than just randomly regenerating health like you're wolverine standing behind a crate.
Honestly I liked them at first - until every freaking game started implementing the same thing. Even the RAINBOW SIX series was introduced with it - talk about irony. Resistance did it the best (not sure if Resistance 2 is the same, haven't played) where it's a mix of health packs and regeneration.
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Old July 14th, 2009, 11:53 AM   #6
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Honestly I liked them at first - until every freaking game started implementing the same thing. Even the RAINBOW SIX series was introduced with it - talk about irony. Resistance did it the best (not sure if Resistance 2 is the same, haven't played) where it's a mix of health packs and regeneration.
I highly disliked COD4 because it had it. I'm pretty sure this was geared towards the console crowd to eliminate the skill gap and created an even level playing field. I think the idea of picking up health packs, or 1 try or your done is too complex for some of the brainless people out there. Seriously the regen ****, rewards stupidity. I can't think of a good game that if you do something dumb, you get another try at. Go play CS, if you miss your shot, or don't turn away from flashes, you are ****ed.

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Old July 14th, 2009, 11:53 AM   #7
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Honestly I liked them at first - until every freaking game started implementing the same thing. Even the RAINBOW SIX series was introduced with it - talk about irony. Resistance did it the best (not sure if Resistance 2 is the same, haven't played) where it's a mix of health packs and regeneration.
well resistance made sense...it had a reason to allow him to regenerate his life...none of the other people did only him....at least in the story.
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Old July 14th, 2009, 11:58 AM   #8
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Originally Posted by J Dude View Post
Well we all know that logic is one thing that really hold much value in most video games, as most video games revolve around stories with characters or phenomenons that defy logic to begin with, but lets discuss events or things in video games that should hold some sort of logic, but don't.

Final Fantasy VI - Against orders, Kefka pours poison in the river of a nearby kingdom (if you've played Final Fantasy VI, you know what I'm talking about), thus practically wiping out the entire kingdom by doing so. Now I guess I should say that Kefka must have had a hell of a lot of poison with him to be able to fill up the entire river with it, not to mention completely change the color of the river. Going by the visuals in the game though, that doesn't seem to be the case. How ironic as well that amazingly that kingdom must have drawn water from the river after Kefka had poisoned it and everyone amazingly all drank the water around the same time and died from it. Funny how I never really paid attention to how illogical that whole part was until I had it pointed out to me.

There's also the whole idea that Sabin can Suplex the Phantom Train, lifting the thing up in the air probably 20-30 feet, turning it upside down, and slamming it into the ground. I know Sabin was strong, but DAAAAMMMNNN!
I think you're missing the bigger problem that a single lone castle in the middle of monster-infested wilds constitutes a kingdom in FF when there are no farms, towns or peasants to tax.
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Old July 14th, 2009, 12:02 PM   #9
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So many people are unwilling to suspend disbelief nowadays, its really a shame. I remember when you actaully had to use your imagination. I'll never understand people who try and nitpick or dissect games, they're meant to entertain not to be an accurate depection of how things work in the real world.

You don't die in RE from one bite because the game would be impossibly hard, it's obvious to see why they changed it. I'm suprised you arn't complaining about the fact that characters don't stop to take a piss, or get something to eat, or go to sleep, or any other factor of everyday life.
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Old July 14th, 2009, 12:07 PM   #10
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So many people are unwilling to suspend disbelief nowadays, its really a shame.
True, but games are going for realism these days, and they are taking them selves way too serious. If games were more cartoony, and didn't look photo realistic, I don't think we would complain as much. I'm all for broken logic, but when games claim they are the closest thing to being completely realistic, I have to simply laugh. But ya, every one is a critic.

I mean Crono still goes to jail even when its in his favor, and I won 7-0 in my favor in that court case. That would never happen in real life

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Old July 14th, 2009, 12:15 PM   #11
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Resistance did it the best (not sure if Resistance 2 is the same, haven't played) where it's a mix of health packs and regeneration.
Heh, just wait till you play RE2...

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So many people are unwilling to suspend disbelief nowadays, its really a shame. I remember when you actaully had to use your imagination. I'll never understand people who try and nitpick or dissect games, they're meant to entertain not to be an accurate depection of how things work in the real world.
Man, who pee'd in your cheerios?


Anyway, How 'bout in Final Fantasy or pretty much any PRG that isn't Fire Emblem, that when you die in battle all you need is a Phoenix down/Life bottle/Resurrect Bottle/etc. to come back life fighting better than before, but let someone die in a cutscene and it Game over man.

I actually wish there was a RPG that made fun of this
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Old July 14th, 2009, 12:20 PM   #12
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Anyway, How 'bout in Final Fantasy or pretty much any PRG that isn't Fire Emblem, that when you die in battle all you need is a Phoenix down/Life bottle/Resurrect Bottle/etc. to come back life fighting better than before, but let someone die in a cutscene and it Game over man.

I actually wish there was a RPG that made fun of this
OMG I kept yelling, use a SOFT use a SOFT!!!!
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Old July 14th, 2009, 12:28 PM   #13
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Heh, just wait till you play RE2...

Man, who pee'd in your cheerios?


Anyway, How 'bout in Final Fantasy or pretty much any PRG that isn't Fire Emblem, that when you die in battle all you need is a Phoenix down/Life bottle/Resurrect Bottle/etc. to come back life fighting better than before, but let someone die in a cutscene and it Game over man.

I actually wish there was a RPG that made fun of this
That second statement was completely unexpected.

On a side note, You can't bring Aerith back to life, which is incredibly dumb. That's so contradictory in the FF universe, and it made no sense. I guess in the FF universe using materia, spells, summons, and even items outside of battle is forbidden. YOU ARE NO LONGER IMMORTAL!

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Old July 14th, 2009, 12:30 PM   #14
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n a side note, You can't bring Aerith back to life. That's so contradictory in the FF universe.
RedXIII's Father, that story is so sad, he hates his father so much only to find out he was "Petrified" defending Cosmo Canyon, how many years of hatred could have been saved if those F'ers would have just remembered to bring a soft out there.
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Old July 14th, 2009, 12:45 PM   #15
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Anyway, How 'bout in Final Fantasy or pretty much any PRG that isn't Fire Emblem, that when you die in battle all you need is a Phoenix down/Life bottle/Resurrect Bottle/etc. to come back life fighting better than before, but let someone die in a cutscene and it Game over man.
Good one. I remember playing FFT for the first time and thinking


Suikoden Tactics had a similarly annoying logic flaw. If anybody lost their HP in battle, they had a random chance of being permanently dead, unless they were a story character. I ended up only being able to use story characters, cause I didn't want some random shot to perma-kill one of my guys and make it so i had to quit out and reload my save.
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