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| Video Games Need clues or cheats? Looking for recommendations or reviews? PC and console heaven is right this way. |
| View Poll Results: Which is the better fighter? | |||
| Super Turbo |
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5 | 50.00% |
| SF III: Third Strike |
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5 | 50.00% |
| Voters: 10. You may not vote on this poll | |||
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#1 |
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Nameless
Join Date: Aug 2003
Location: 511 Kinderheim
Posts: 635
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What is the best 2D fighter?
Let's try and make this one a little bit better. A mix of balance (to a degree) and perfect gameplay against a fest of Yun/Chun/Ken.
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My current top ten: 1. Monster 2. Lupin III 3. Sazae-san 4. Bartender 5.Galaxy Express 999 6. S.D.F. Macross 7. Black Jack 8. Legend of Galactic Heroes 9. Space Pirate Captain Harlock 10. Kaze no Yojimbo "...and the weak shall fall to the sweet beckon of the Monster..."
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#2 |
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Flames of Justice
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They are both about equally balanced really.
While ST has a better overall character balance just slightly, Sim and Sagat pretty much wipe out most of the cast. (mind you Akuma isnt even in the discussion) It really depends on your style, ST is more in your face and about picking your spots. 3S is more of a wait and see game due to the threat of parry, it pretty much completely takes out the fireball which is the extension of a poke. Even characters like Yun use controlled rushdown.
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Ninja Mod: I appear and disappear out of nowhere. You never know where or when I will come from. |
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#3 |
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angels open the doors for me.
Join Date: Jul 2004
Location: Erth
Posts: 2,208
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Turd Strike... Er, I meant Third Strike...
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LONG LIVE YOKO KANNO!!! Brawl Code-- FISH: 2062 8831 8143
MarioKart Code--1075 1340 9855 Tatsunoko Vs. Capcom Code--MEH!: 5328-2318-7355 |
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#4 |
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High risk, low reward
Join Date: Jul 2001
Location: Smashing your guard
Posts: 5,275
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ST by a mile. Yeah, you gotta sit there and deal with the threats of Sim and O.Sagat most of the time, but the character balance, as said by Jae, is a bit better. I mean, just look at DXP, he plays freakin' Dee Jay and WINS with him.
That, and 3S is just too random for my tastes. I like strategy and knowing that what works is usually gonna work a good amount in a match, whereas in 3S, you're pretty much guessing what's gonna happen next. You go for one thing, next thing you know, wakeup parry and GGPO. |
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#5 |
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Flames of Justice
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Lol God forbid you are Urien and you got Makoto down to 1/4 of a life bar while you still have most of yours.
Conventional wisdom right there would say Urien has a big advantage. But oh how wisdom flies out the door with 3S. Next thing you know parry SA2, juggle juggle, SA2 Game over Makoto just depeleted a whole life bar because of one parry, even though she was in danger of losing. That in itself is why people love or hate 3S.
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Ninja Mod: I appear and disappear out of nowhere. You never know where or when I will come from. |
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#6 | |
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High risk, low reward
Join Date: Jul 2001
Location: Smashing your guard
Posts: 5,275
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Quote:
Sort of like when I was playing against a button masher(this was on the PS2), and I went for low forward and he managed to parry my c.forward and then hits c.short c.short into SA3 and wins the match. Meaties are seriously thrown out the window in this game. Which is one of the reasons why I see the new breed of players always flocking to 3S first. They've deemed it an easier game to learn than ST where KNOWING matchups is key compared to just guessing a parry and going for the win. |
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#7 |
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Flames of Justice
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I will give you an even better example that actually happened.
I was playing a friend of mine in 3S I was Alex and he was Akuma. He had full life bar and I was almost dead. He threw me into the corner and jumped at me regular fireball, super fireball, landed and did spin kicks. Again convential wisdom should say that is enough for chip. But ohhh how parry scoughs in the face of wisdom yet again. I parry the whole damn thing, hit him with a strong flash chop SA3,(which instantly dizzies), dash foward fierce chop, fierce powerbomb.(instantly down to less then 25 percent) Jumping short on the wakeup, tick powerbomb I win. So in the matter of about 5 seconds I went from dead to winner just because of parry.
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Ninja Mod: I appear and disappear out of nowhere. You never know where or when I will come from. Last edited by Jae Hoon; April 24th, 2007 at 10:04 AM. |
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#8 |
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High risk, low reward
Join Date: Jul 2001
Location: Smashing your guard
Posts: 5,275
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HAH! You pulled a Daigo, man. I remember playing against my friend a year ago and he was using Dudley. I ended up in your same situation, except much tighter circumstances and he went for Corkscrew Blow to get the chip damage kill. His input was delayed by a split second because he wanted to put out there so when I wakeup I end up IN the super. So, on the wakeup, I immediately started parrying it and then low forward into SA3 with Ken. It was a wrap.
My friend is a pretty good player in 3S and knows what he's doing. So, usually, I have to do my best to bait the parry and make him push forward so I can hit low forward clean and hit confirm SA3. Another situation was when I was playing Hold Dat(SRK member) in 3S. It was a Hugo mirror match and he went for s.strong and I parried and did a regular jab, he parried and I immediately threw out his 720 and won the match with 15% life. For some reason, he couldn't believe that I could cancel the 720 quickly off the jab he parried. After all, it was a tick 720 that threw out, he just managed to parry the jab which I was thankful for. 3S really does force you to mix your game up. Which is nothing wrong, but when you're on the advantage, things can happen and make the match NOT go in your favor due to parry. A predictable play-style is a dead one in 3S. Sort of like how people say that XvSF is so broken, but yet don't realize, that this game teaches you how to play very carefully due to the fact that the first c.short to hit is usually the one that wins. |
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#9 |
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Registered User
Join Date: Sep 2005
Posts: 7,008
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Third Strike. Parry can be both good and bad for you and over all, I think the system of Third Strike is great. If the other guy is relying to much on party there are ways to work around it.
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Wii Code:2143 9232 3432 0216 Xbox Live!:RiyuFF PSN ID:djricekcn b.net:ask me Currently Playing: Kingdom Hearts 3D [3DS] Bio Hazard Revelations[3DS] Silent Hill Downpour [PS3] Paltena's Mirror [3DS] Code of Princess [3DS] It's because i trust you that i know when you're lying -Gibb |
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#10 | |
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High risk, low reward
Join Date: Jul 2001
Location: Smashing your guard
Posts: 5,275
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Quote:
Empty jumping and throwing is all you can really do against a parry-wh0re. But even then, you have option-select parrying(Jae can explain this a whole lot better than I can). It's usually a new player that relies heavily on parrying because they've seen Daigo or any other top player do it swiftly and think it's the end all be all in 3S. Anyway, let's change the tune a bit: I finally started using Strider/WarMachine like, 10 years later. Damn, I'm sad. As good as I was in MvC1, I never competed on a national level. This saddens me. Sucked being 12 at the time. =/ |
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#11 |
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Flames of Justice
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Well the Daigo parry as it is now called is a bit overrated. The parry itself wasnt that impressive, what was impressive was Daigo baiting the parry. Parry isnt all that hard, it is all just timing. Hell earlier in that Evo KSK almost did the samething to Raoh but he was smart enough to throw an ex fireball before the SA 2 to mess up the parry timing.
Unforunatly yeah every Mook in the world thinks they are a parry master now. Baiting parry is pretty easy against newbs, just jab alittle out of jab range and watch them parry whiff. Part of the reason Yun is so good is that the threat of parry isnt nearly as much for it. For example in alot of Yun matches you see Yun jump straight up. This is two par 1. It sets up for the dive kick for pressure tactics 2. At worse you jump up and press foward while you are jumping to parry any attack that may come at you. At worst you end up at a neutral position at best you got dive kick/pressure tactics. It is a win win situation either way.
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Ninja Mod: I appear and disappear out of nowhere. You never know where or when I will come from. |
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#12 |
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Shadow Of The Colossus
Join Date: May 2005
Location: Where The Master Fell
Posts: 1,828
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My vote goes to Turbo.
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"..Because in the beginning.They were scared...we...were scared."-Quote from The Marvels,TPB Reprint Anime/Comic Book/Video Game/Regular Chat Forum ->The Phoenix Gate Message Boards *Colossus 2005-2007*
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#13 |
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Nameless
Join Date: Aug 2003
Location: 511 Kinderheim
Posts: 635
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Well here is something for Jae and Sendo along the parry lines. I'll be the first to say that aside from Yun it's what I dislike most about 3S. But how do you view the earlier inception with the Alpha Counter? I look at it like an early form of the parry but you have to pay to use it. Knock something back with no chip damage and you can get a free shot but it'll cost you a full super bar to do so. I love it this way because then it gets much harder for people to sit there and parry anything you throw at them and kill most of the poke game.
__________________
My current top ten: 1. Monster 2. Lupin III 3. Sazae-san 4. Bartender 5.Galaxy Express 999 6. S.D.F. Macross 7. Black Jack 8. Legend of Galactic Heroes 9. Space Pirate Captain Harlock 10. Kaze no Yojimbo "...and the weak shall fall to the sweet beckon of the Monster..."
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#14 |
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Flames of Justice
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Alpha counter was never that much of an influence, sure it could incorporate it but it wasnt crucial.
Crouch Cancel on the other hand was.
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Ninja Mod: I appear and disappear out of nowhere. You never know where or when I will come from. |
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#15 |
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Registered User
Join Date: Apr 2007
Posts: 107
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if i had to choose.. third strike
all the way.. |
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