Sixteen
May 11th, 2007, 03:39 PM
(If you do not enjoy the REsident Evil games/Movies, Geroge Ramero's work (night of the living dead, Dawn of the Dead, Day of the dead, Land of the dead), Fusha's movies (Zombie, Renvenge of the Dead) Then please consider joining this. This RPG will contain violence, blood, gore, and death. If this bothers you then do not join.
"The world of tomorrow today!!!!!" The old sign said reminding anyone still able to understand it when the turning point was. The world had collapased due to the new bio weapon created by the World Medical Super Company known as Pinwheel. Each person could remember things like taking a sunday ride, watching a movie with friends, eating at freakin McDonals for God's sake. But now if you so much as stuck your head out in the sun one of the creatures that might have been a friend, family, or neighbor would sneek up on you and bite you on the ***.
Jake Currton thought to himself as he set quietly along the reinforcements he had made in the old house he found durning the day. Luckly enough he had the sence to keep moving. These things even though they where nearly impossible to kill where slow and if you could keep moving you would be safe enough. He didn't think about the ones still out there searching for a safe place. Changes where tomorrow they would be members of the dead.
"Bastards... damn it All I wanted was to find a place to lay low. Why should I care about some snot nosed kids. Their own damned fault for not staying in their house." He thought as the memory of the kids following him haunted his thoughts for a moment. He looked at the meger weapons on his person. In a holster was the .22 revolver he had bought for home protection. It had proven useful, but limited. You nearly had to be on one of the bastards for it to work. Then there was that 9mm glock he found on the dead police man. Having shot the cop in the head to ensure that he stayed dead he took the gun and the single extra clip with it. Then there was his switch blade knife. Not much good it would do. Yep all in all he was pretty screwed.
He looked around for a radio. Doubting that any station was still on air he wanted at least to see if someone was stupid enough to attempt to tell people where to go for military aide. The thought that there might still be a military was laughable. After all he had seen the bulk of the national guard still in america over run a few months ago. searching in the dark and not expecting anything he found a small battery operated radio and turned it on. Finding static he began changing stations. Nearly ready to quit he found a signal. Turning the volume up a little the sound of a voice other than his own filled the small room.
"I repeat if you can hear this, then there is hope. Station Krzb has been kept on air as part of the emergcy brodcast system. We had the following locations that are free from the flesh eaters. Fort Riner, Sister Mary's Church on Highway 81 south, and here at the Krzb station. If you can hear this message please report to one of these safe points." The voice said before repeating the announcement again.
Jake wondered exactly how long this message had been playing and then wondered if others would go to one of them. Knowing better he had to see if other survivors where there. At the least he could get a better weapon or more ammo. Nodding to himself he deceded to leave at sun up.
__________________________
This RPG is based in a world where zombies have pretty much over ran the rest of the world. As par George Ramero's famious Living dead series, shooting, stabing them, or bashing in their heads will destroy them. Most weapons will not have ammo and it can be traded for or found through out the game. Merchants will be set up and trading is as such.
1 box ammo = 2 day supply of food, 2 box of batteries, or saving merchant from death.
Gun Upgrade = Saving Merchant from death, 2/3 food or supplies in pack, or trading in higher powered weapon.
food can be found in most connvent stores, grocery stores, super centers, ect. Each time traveled inside of one these potential 'hot' spots you will encounter a zombie at least every third post. To maintain every third post I would suggest killing them quietly. If they are killed by a weapon that makes a lot of noise (Gun, explosives, glass or other breakables.) it will attact more zombies and will occur encounters every post until the escape or death of the character. If you choose for your character to die you can control them as a Zombie. Which they can travel to places they have been, and attack those that they already know.
Quick Weapons: Weapons that are not normal weapons by any means. Bricks, pipes, wrenches, glass shards, metal scrap (from various explosions, car crashes, ect...) can be used if found. If Wrench or brick it can be used continuous until a better weapon is found. If glass shard one time only. If Metal scrap max of 5xs. If pipe max of 20xs.
Lucky weapons: Lucky weapons is finding a shotgun, rifle, or pistol in a bar, super center, or sporting goods store. The reason they are called lucky weapons is because you can only find a max of 3 per six months that pass in the game. If you find all three at the beginning of the game that is fine, but remember you can't find a "Hundred million boxes of ammo." by it. Going by what happened finding a box of ammo per weapon is part of it being lucky. No more than that.
Ammo boxes:
9mm = 40 bullets
357 mag = 25 bullets
30.30 rifle = 20 shells
Shot guns (4.10 - 20 gauge) = 15 shells
Chainsaws: Chainsaws can be used as weapons. They may be found as lucky weapons and as such are welcomed to have one bottle of chainsaw mix for gas, and gallon of gas not far from chainsaw. Chainsaws gas unlike shells will not mearly go on a shot fired. Gas will be messured by enemies destroyed by weapon. 100 zombies = I gallon of gas.
Ashley Williams: As the name implies this is the main character of Evil Dead. Thus the shotgun and chainsaw armed near god of the movies and games. You may have a character like Mr. Williams, but they are able to be damaged like any other characters.
groups: Safety in numbers is both right and wrong. If you are in a group it is more likely you will live. However large groups will attract the living dead. It's basically a large sign saying all you eat right here. Small groups are preferred to large ones.
Safe Houses: Houses that you or your group has taken over from the living dead by slaying them or getting away from them in. These houses are safe havens from the dead armies. However they must be reinforced. you can reinforce them from funture inside of the house. But doing too much at once will attract the living dead. (Sorry folks they like noise. It means food here.)
Pinwheel facilities: Factories of the now slient corperate Giant. These factories house more than the living dead including their other 'Experments'. However inside is a fortune of first aid equipment, weapons, protective garments (Each protective Garment aquired reduces the chances of attack.), and survivors that have medical knowlage.
Zombie attacks: Zombies have three main attacks: Bitting, grabbing, and hitting. If bitten you must go to a pinwheel facility and find a large med kit. Inside of them is a vial that will stop the virus from mutating and thus it will not kill you.
Character Attacks: If close to a Zombie you can get head shots/trama each time. and kill them. If far away it is harder to do with pistols and impossible with short range weapons. Long range weapons such as rifles are able to take out zombies from long distances but have limited amounts of ammo that can be carried inside of them at one time.
Everyone is welcomed to join. Character information should be in this order
Name
Age
Height
weight
strenght ( is messured by stars. Max of 5 stars beginning.)
intellgence(Messured by stars. Max of 5 stars beginning.)
Clothing
Weapons (Max two weapons beginning)
Special Skills (skills able to aid in surviving. Limit 1 skill at beginning)
Bio (Characters origin and events leading up to this point in their survival)
Alliance (IF member of group other characters names.)
Happy RPing.
"The world of tomorrow today!!!!!" The old sign said reminding anyone still able to understand it when the turning point was. The world had collapased due to the new bio weapon created by the World Medical Super Company known as Pinwheel. Each person could remember things like taking a sunday ride, watching a movie with friends, eating at freakin McDonals for God's sake. But now if you so much as stuck your head out in the sun one of the creatures that might have been a friend, family, or neighbor would sneek up on you and bite you on the ***.
Jake Currton thought to himself as he set quietly along the reinforcements he had made in the old house he found durning the day. Luckly enough he had the sence to keep moving. These things even though they where nearly impossible to kill where slow and if you could keep moving you would be safe enough. He didn't think about the ones still out there searching for a safe place. Changes where tomorrow they would be members of the dead.
"Bastards... damn it All I wanted was to find a place to lay low. Why should I care about some snot nosed kids. Their own damned fault for not staying in their house." He thought as the memory of the kids following him haunted his thoughts for a moment. He looked at the meger weapons on his person. In a holster was the .22 revolver he had bought for home protection. It had proven useful, but limited. You nearly had to be on one of the bastards for it to work. Then there was that 9mm glock he found on the dead police man. Having shot the cop in the head to ensure that he stayed dead he took the gun and the single extra clip with it. Then there was his switch blade knife. Not much good it would do. Yep all in all he was pretty screwed.
He looked around for a radio. Doubting that any station was still on air he wanted at least to see if someone was stupid enough to attempt to tell people where to go for military aide. The thought that there might still be a military was laughable. After all he had seen the bulk of the national guard still in america over run a few months ago. searching in the dark and not expecting anything he found a small battery operated radio and turned it on. Finding static he began changing stations. Nearly ready to quit he found a signal. Turning the volume up a little the sound of a voice other than his own filled the small room.
"I repeat if you can hear this, then there is hope. Station Krzb has been kept on air as part of the emergcy brodcast system. We had the following locations that are free from the flesh eaters. Fort Riner, Sister Mary's Church on Highway 81 south, and here at the Krzb station. If you can hear this message please report to one of these safe points." The voice said before repeating the announcement again.
Jake wondered exactly how long this message had been playing and then wondered if others would go to one of them. Knowing better he had to see if other survivors where there. At the least he could get a better weapon or more ammo. Nodding to himself he deceded to leave at sun up.
__________________________
This RPG is based in a world where zombies have pretty much over ran the rest of the world. As par George Ramero's famious Living dead series, shooting, stabing them, or bashing in their heads will destroy them. Most weapons will not have ammo and it can be traded for or found through out the game. Merchants will be set up and trading is as such.
1 box ammo = 2 day supply of food, 2 box of batteries, or saving merchant from death.
Gun Upgrade = Saving Merchant from death, 2/3 food or supplies in pack, or trading in higher powered weapon.
food can be found in most connvent stores, grocery stores, super centers, ect. Each time traveled inside of one these potential 'hot' spots you will encounter a zombie at least every third post. To maintain every third post I would suggest killing them quietly. If they are killed by a weapon that makes a lot of noise (Gun, explosives, glass or other breakables.) it will attact more zombies and will occur encounters every post until the escape or death of the character. If you choose for your character to die you can control them as a Zombie. Which they can travel to places they have been, and attack those that they already know.
Quick Weapons: Weapons that are not normal weapons by any means. Bricks, pipes, wrenches, glass shards, metal scrap (from various explosions, car crashes, ect...) can be used if found. If Wrench or brick it can be used continuous until a better weapon is found. If glass shard one time only. If Metal scrap max of 5xs. If pipe max of 20xs.
Lucky weapons: Lucky weapons is finding a shotgun, rifle, or pistol in a bar, super center, or sporting goods store. The reason they are called lucky weapons is because you can only find a max of 3 per six months that pass in the game. If you find all three at the beginning of the game that is fine, but remember you can't find a "Hundred million boxes of ammo." by it. Going by what happened finding a box of ammo per weapon is part of it being lucky. No more than that.
Ammo boxes:
9mm = 40 bullets
357 mag = 25 bullets
30.30 rifle = 20 shells
Shot guns (4.10 - 20 gauge) = 15 shells
Chainsaws: Chainsaws can be used as weapons. They may be found as lucky weapons and as such are welcomed to have one bottle of chainsaw mix for gas, and gallon of gas not far from chainsaw. Chainsaws gas unlike shells will not mearly go on a shot fired. Gas will be messured by enemies destroyed by weapon. 100 zombies = I gallon of gas.
Ashley Williams: As the name implies this is the main character of Evil Dead. Thus the shotgun and chainsaw armed near god of the movies and games. You may have a character like Mr. Williams, but they are able to be damaged like any other characters.
groups: Safety in numbers is both right and wrong. If you are in a group it is more likely you will live. However large groups will attract the living dead. It's basically a large sign saying all you eat right here. Small groups are preferred to large ones.
Safe Houses: Houses that you or your group has taken over from the living dead by slaying them or getting away from them in. These houses are safe havens from the dead armies. However they must be reinforced. you can reinforce them from funture inside of the house. But doing too much at once will attract the living dead. (Sorry folks they like noise. It means food here.)
Pinwheel facilities: Factories of the now slient corperate Giant. These factories house more than the living dead including their other 'Experments'. However inside is a fortune of first aid equipment, weapons, protective garments (Each protective Garment aquired reduces the chances of attack.), and survivors that have medical knowlage.
Zombie attacks: Zombies have three main attacks: Bitting, grabbing, and hitting. If bitten you must go to a pinwheel facility and find a large med kit. Inside of them is a vial that will stop the virus from mutating and thus it will not kill you.
Character Attacks: If close to a Zombie you can get head shots/trama each time. and kill them. If far away it is harder to do with pistols and impossible with short range weapons. Long range weapons such as rifles are able to take out zombies from long distances but have limited amounts of ammo that can be carried inside of them at one time.
Everyone is welcomed to join. Character information should be in this order
Name
Age
Height
weight
strenght ( is messured by stars. Max of 5 stars beginning.)
intellgence(Messured by stars. Max of 5 stars beginning.)
Clothing
Weapons (Max two weapons beginning)
Special Skills (skills able to aid in surviving. Limit 1 skill at beginning)
Bio (Characters origin and events leading up to this point in their survival)
Alliance (IF member of group other characters names.)
Happy RPing.