View Full Version : American made Fullmetal Alchemist game
crow-kun
June 8th, 2006, 11:00 PM
http://fullmetal-alchemistgame.com/press/fma_announce.html
I just got through reading this article and for some reason I just can't help but not like this idea, something about it just doesn't feel right to me. And not because the games would clearly be based off of the anime from the tone of the article. What does everyone think?
Siendra
June 8th, 2006, 11:06 PM
SquareEnix screwed it up three times already. Might aswell try something new.
crow-kun
June 8th, 2006, 11:19 PM
I guess I won't mind as much as long as they get Arakawa to do any character designs.
Bezerker
June 9th, 2006, 07:31 AM
Considering the US will never see the 3rd PS2, and the DS game, we'll take what we can get.
What i really want is an english patch for Bluebird.
soulreaper
June 9th, 2006, 01:16 PM
What has developer Destineer done in the past other than that army game and the Starship Troopers one?
crow-kun
June 9th, 2006, 06:42 PM
Some John Deere farming game and Zoo Tycoon
soulreaper
June 9th, 2006, 07:37 PM
Some John Deere farming game and Zoo Tycoon
Sounds like quite a resume to me.
RX-78-2
June 15th, 2006, 08:52 AM
Yeah, this'll be a piece of crap. Hiring a company that's made two obscure (and probably mediocre) games to make a new game based on an extremely popular title. Smart move. <_<
Bezerker
June 15th, 2006, 04:26 PM
Look at Kotor 2, it wasnt glitch free, but it was a damn good game, the company that made it had NEVER made a game before.
RX-78-2
June 15th, 2006, 09:47 PM
What's Kotor 2? Has anyone besides you ever even heard of it?
EdWorshiper
June 16th, 2006, 05:15 AM
This could either turn out to be really good or really bad. :unsure:
Bezerker
June 16th, 2006, 06:16 AM
What's Kotor 2? Has anyone besides you ever even heard of it?
Your joking right?
Star Wars: Knights of the Old Republic 2.
Though if you're a PS2/Nintendo fanboy i can see why you've never heard of it...
RX-78-2
June 16th, 2006, 06:38 AM
I'm more into anime than video games, so that's probably why I've never heard of it.
Mr. sickVisionz
June 29th, 2006, 03:16 PM
They need to go with a quality developer. I had a great idea for a FullMetal Alchemist game. I posted it on another site but here it is anyways (its a long read, but if you enjoy FMA you''ll like it)
---
FullMetal Alchemist would make a great game. They did one already, but they made it an RPG. To me... that makes no sense. Alot of anime games don't really make sense to me outside of the Naruto ones.
FullMetal Alchemist should certainly have RPG elements... but imagine this.
*All battles take place in real time
* Theres a system where you can collect alchemy arrays and/or create your own. Theres an episode of the show in Lab 5 where Ed draws this wild array and Shou Tucker is like, "whoa, a 5 point array based inside of a hexagon... i've never even thought of something that complex before." Because arrays are based off of science and geometry rather than magic, creating an array to make something powerful or to do something major actually takes time and effort and you really have to be good at the game to do something major other than just making swords and shields or using preset arrays.
* Every element of the environment has a set of ratings behind it. Every tree, every building, every person, every car, every weapon, etc. Ratings like strength, resistance to physical damage, structural integrity, etc
* Almost (if not every) element in the environment is fully destructable.
* OPTION 1) You do Alchemy in the same way that you spray graffitti in Jet Set Rado (or Jet Force Radio) for the Dreamcast/X-Box and the way fight in Fight Night. You do motions on the analog stick to "draw" alchemy signs. OPTION 2) You assign alchemy signs to the analog stick in the same way that you assign tricks to the analog stick it games like NBA Street.
* Now for the part that makes the game fun. Every element in the game world has ratings behind it, every element is destructable, and you can create your own alchemy symbols to do more advanced techniques. Mix those together and you the game plays just like the show. If you have no sword and you're in a fight, you can trigger a "sword" alchemy symbol on a light pole and viola, you know have a sword. However, their are ratings on that light pole. Had you used a peice of wood to make that sword, perhaps your sword has very a very low attack compared to one transmuted from metal. Maybe after one attack against a real sword, your sword is broken. This gives an action game a very strategic element, cuz you can't simply run around transmuting everything. Doing that is going to waste time and will get you killed... especially if you're fighting another alchemist. Your fight may be slow and strategic like Dante: she doesn't do alot of attacks, but when she finally does one, the fight usually is instantly over. Or perhps you could chose to play like Greed/Wraith, where you're constantly transmuting anything you can get your hands on.
* Also, because everything can be transmuted and has ratings, putting an alchemy symbol around the base of a building would raise mass suspicion and probally fail, but if you could complete the symbol, you can transmute that building and evenything (and more ipmortantly everyone) inside of it. Arrays like this wouldn't be available as a collectible item in the game. You'd have to actually draw out and design an array that was powerful enough to do something like that.
* Equivalent Exchange is a real deal aspect of the game. Some people may say, "the game would be way too easy this way, you could run around making philosopher stones all day or transmuting a single person here and there". To stop that, EE comes into play. If you tried to do some simple array to do a wildly complex alchemy, you end up like Ed, Al or Izumi. EE is kinda like a moraless entity that demmands equivalence. If your array isn't powerful enough or the ratings behind what you transmute aren't powerful enough, your character (or really their health bar) has to make up the difference. With heavy RPG elements, losing an arm or a leg could severly cripple you for the remainder of the game. Frivolous use of alchemy has real deal consequences and you have to actually be smart about what you're doing or you'll make the gamen way harder for yourself.
Tidusauron12
June 30th, 2006, 11:26 AM
SquareEnix screwed it up three times already. Might aswell try something new.
Truethat.
What the hell did they do to the anime series anyways? Compared to the manga it is utter trash; there's no way that's anywhere close to my favourite anime anymore. I'm back to NGE; though I thought I was over that two years ago.
Anyways; I'm not looking forward to the game... is it a sequel to The Crimson Elixir?
Mr. sickVisionz
June 30th, 2006, 11:34 AM
Considering the US will never see the 3rd PS2, and the DS game, we'll take what we can get.
What i really want is an english patch for Bluebird.
I've read that the PS3 won't have region codes on it. I'm not sure, but that may allow you to play imported PS1 and PS2 games since its backwards compatible. Although you'd need to know japanese.
What the hell did they do to the anime series anyways? Compared to the manga it is utter trash; there's no way that's anywhere close to my favourite anime anymore. I'm back to NGE; though I thought I was over that two years ago.
The manga version would have to be god-like in nature if you're saying that the anime is horrible in comparison. I mean like Pulitzer prize winning and nominated for a Nobel Peace Prize in literature.
Tidusauron12
June 30th, 2006, 11:47 AM
The manga version would have to be god-like in nature if you're saying that the anime is horrible in comparison. I mean like Pulitzer prize winning and nominated for a Nobel Peace Prize in literature.
Sorry I didn't understand you there, (seriously.) could you say it in a nature that's not too blown up?
crow-kun
June 30th, 2006, 12:54 PM
The manga version would have to be god-like in nature if you're saying that the anime is horrible in comparison. I mean like Pulitzer prize winning and nominated for a Nobel Peace Prize in literature.
Well, Arakawa did win a award for Fullmetal Alchemist and thats proof enough.
Powatanner
June 30th, 2006, 12:59 PM
Sounds good...
but then again i hate tv or movie games (games that came out cuz it's based on a tv show or from a movie, like the Marvel video games *sticks finger in mouth* )
they never do a good job on those games
soulreaper
June 30th, 2006, 02:17 PM
Sounds good...
but then again i hate tv or movie games (games that came out cuz it's based on a tv show or from a movie, like the Marvel video games *sticks finger in mouth* )
they never do a good job on those games
This is true for the most part, but some of them are very good. Have you ever tried the Naruto: Gekitou Ninja Taisen!/Clash of Ninja or the Narutimate Hero/Ultimate Ninja games? Those are awsome on a stick. As for movie licenses, the Chronicles of Rid**** game was better than its movie counterpart. It all depends on whether or not the developer decides to make a quick buck on a game for hardcore fans only, or if he wants to actually spend some time with it and make it as good as it can be.
Talon
July 2nd, 2006, 09:33 PM
Sounded interesting, but then I remembered the other two FMA games; and the bad little habit of most anime-based games sucking to non-existence.
Bezerker
July 3rd, 2006, 05:57 AM
I've read that the PS3 won't have region codes on it. I'm not sure, but that may allow you to play imported PS1 and PS2 games since its backwards compatible. Although you'd need to know japanese.
I already have the japanese versions of the 3rd PS2 game, Dream Carnival, and the DS game. But of course since i dont speak japanese it doesnt help much in an RPG.
Loopy
July 5th, 2006, 06:18 AM
The manga version would have to be god-like in nature if you're saying that the anime is horrible in comparison. I mean like Pulitzer prize winning and nominated for a Nobel Peace Prize in literature.
The anime uses angst as a substitute for actual character depth and tons of angsty filler episodes to accentuate this forced doom and gloom. Can't really say it's hard to make a story as shallow as that.
Mr. sickVisionz
July 25th, 2006, 03:06 PM
What is good anime in your opinion? If FMA is seen as horrible, has there ever been an anime created thats even approached mediocre?
Loopy
July 25th, 2006, 08:16 PM
What is good anime in your opinion? If FMA is seen as horrible, has there ever been an anime created thats even approached mediocre?
Dude I thought it was a poorly written anime. That's all there is to it. FMA isn't some grand piece of art, it's a cartoon that shoves pretentious angst down your throat and leaves the viewer sick, disgusted, and bored. That opinion has nothing to do with how I judge other anime.
aoishonen7
August 1st, 2006, 06:20 AM
Oh no... Please STOP making crappy anime games! :'(
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