View Full Version : Front Mission
DarkNataku
November 19th, 2005, 09:20 PM
i love the 3 one but the 4th one was ok. sux how you couldn't upgrade your wanzer like in 3. you had to buy a whole new set if you wanted a better one. but what i like about 4 was that you could learn any move just buy buying it on the skill shop not waiting for the comp on your wanzer to kick in and use it. i would like to see one for the PSP and hopefully one for the PS3. and it be better if you could actually zoom in more than than what 4 let you. i would hardly call that zooming in
ToxicToast
November 19th, 2005, 09:28 PM
I believe Front Mission online is in the works... and yeah... Front Mission 4 was not that great.
Siendra
November 19th, 2005, 09:45 PM
Front Mission online is in beta right now. And what do you mean you couldn't upgrade individual parts in Four? I have.
DarkNataku
November 19th, 2005, 09:52 PM
here is a link to the 5th one http://www.square-enix.co.jp/fm/fm5/
Ikari Warrior
November 19th, 2005, 11:17 PM
for $15, I'd say Front Mission 4 was quite fun. I suppose the series as a whole is a blend of Mechwarrior and FFTactics, but it was my first experience (I didn't play 3) with the series. I like it, though I haven't picked it up in a while.
eVaS.
November 20th, 2005, 09:45 AM
I believe Front Mission online is in the works... and yeah... Front Mission 4 was not that great.
Front Mission 4 was lacking a story, which can sound unimportant at first but in the long run has a bad imact on a game. Yeah 3 would be my favorite. I personally think that The Front Mission series are waaay better than FF Tactics just my opinion though.
For 4 the zoom was alright however yeah it could have been alot better still 3 and 4 were pretty darn good.
DarkNataku
November 20th, 2005, 11:33 AM
in three you could add HP and Accuracy/Evasion to a part ect. leg,arm and it still be the original Zenith you had in the beginning. but in 4 you had the Zenith you started with then upgraded to the Zenith RV or Zenith V. they look the same except the Zenith V had more hp than the original you started with. also they got rid of eject pilot. i love that move. i make big bucks on 3 with that move. and every pilot only had one wanzer. in 3 i had at least 2 different wanzer for every pilot. if my machine guns wouldn't work bc they had P-armor i would have a wanzer with Impact or Fire damage. they got rid of the 4 legs which gave you higher accuracy. and the Flamethrower that sux, i like the Flamethrower. and no salvo attack?, hated that attack when it was used on me but love when it activated on the enemy. the backpacks i love that idea and the built in weapons too, except that you couldn't make them more powerful and if you wanted them you needed some heavy legs that didn't move that far. you couldn't fly some of the helicopters.
Siendra
November 20th, 2005, 01:58 PM
in three you could add HP and Accuracy/Evasion to a part ect. leg,arm and it still be the original Zenith you had in the beginning. but in 4 you had the Zenith you started with then upgraded to the Zenith RV or Zenith V. they look the same except the Zenith V had more hp than the original you started with. also they got rid of eject pilot. i love that move. i make big bucks on 3 with that move. and every pilot only had one wanzer. in 3 i had at least 2 different wanzer for every pilot. if my machine guns wouldn't work bc they had P-armor i would have a wanzer with Impact or Fire damage. they got rid of the 4 legs which gave you higher accuracy. and the Flamethrower that sux, i like the Flamethrower. and no salvo attack?, hated that attack when it was used on me but love when it activated on the enemy. the backpacks i love that idea and the built in weapons too, except that you couldn't make them more powerful and if you wanted them you needed some heavy legs that didn't move that far. you couldn't fly some of the helicopters.
So, if I'm reading this right, you're upset becuase the made a new game and didn't just rerelease three. Good job.
Sushikins
November 20th, 2005, 04:19 PM
I just bought FM4 today, only paid $8.99 for it too. So far its okay, although I have a bad history of completing Tactics type games. (Only two completed - FFTA and ZOE: The Fist of Mars)
Siendra
November 20th, 2005, 06:43 PM
The fact that you got past the stupid targeting system thing in ZoE:FoM and beat the game is an accomplishment.
DarkNataku
November 20th, 2005, 06:51 PM
well most sequels carry some if not all of the elements that the original had and then build off that into something worth while or something that just falls apart. and well you remember how 3 ended almost like if there was going to be a sequel to the story.
CrossboneGundam
November 21st, 2005, 12:59 AM
The fact that you got past the stupid targeting system thing in ZoE:FoM and beat the game is an accomplishment.
That thing could be turned off, it turns out. But that game was by the old team that did the older, crappier Super Robot Wars titles from the '90s, so it's no surprise that it's not a very good game, anyway.
The only Front Mission game I've played was 4, and I thought it was good at first, but then it quickly just became really tedious and dull. The story wasn't very interesting, especially since it went nowhere.
eVaS.
November 21st, 2005, 08:49 AM
I just bought FM4 today, only paid $8.99 for it too. So far its okay, although I have a bad history of completing Tactics type games. (Only two completed - FFTA and ZOE: The Fist of Mars)
I do too don't worry man, that sometimes happens with me as well however I try to enjoy it as much as I can ^_^
Ikari Warrior
November 21st, 2005, 09:02 AM
The only Front Mission game I've played was 4, and I thought it was good at first, but then it quickly just became really tedious and dull. The story wasn't very interesting, especially since it went nowhere.
Same for me, mostly. It didn't quickly become tedious, but I hated the story jumping back and forth. They tried too hard to make it like the same story from two perspectives, but it just didn't seem either story was going anywhere. Eventually, I just got bored. I might pick it up sometime, but right now, I'm kinda in a rut.
eVaS.
November 21st, 2005, 11:44 AM
The second I layed eyes on Front Mission 4 and began to play it I knew that it was going to be a dull and tedious game, not becuase of the gameplay and graphics but becuase of the story which was kind of sad but better than nothing.
Ironbear
November 24th, 2005, 02:27 AM
I love FM3 even to this day. Still have it and will refuse to sell it if someone comes and asks... yet again. <_<
FM4 seems to be mediocre according to the reviews I saw some time ago already. Shame. Although since I haven't heard that the game had been released in Europe, I'm not bothered. Why? Cause I live in Europe, unless you guessed that already. Front Mission is after all an excellent strategy serie.
I just hope future FM's are as full of fun as FM3 and will be published here in Europe, as well...
nick2951
November 24th, 2005, 01:49 PM
I just got the 3rd one from Ebay and plan to play it after RE4. I liked FM4 and have good expectations about FM3. Does anyone know the back story to FM5? The main site was in Japanese.
eVaS.
November 24th, 2005, 05:23 PM
nope sorry have no idea however it looks pretty tight judging by it is a Front Mission game. i'll try to bring more info later.
neiru_3
November 24th, 2005, 05:33 PM
I've only completed FM3 which I loved. I have FM1 and 4, but haven't played them. They need to bring 2 over here. Very good srpg series.
Ironbear
November 25th, 2005, 12:42 AM
You went through both of the stories in FM3, neiru?
I've played the game through on both stories a few times. If I remember correctly, I got 29 hours soon in the game. I guess I overdid it a little... Still, you can understand that with this game.
I still am missing some of the skills in the game. Guess I'll go for 40 at some point... I'm thinking I might need to, since some of the skills seem very unwilling to appear. But that just makes em all the more worthwhile.
I hope...
eVaS.
November 25th, 2005, 05:33 PM
I just got the 3rd one from Ebay and plan to play it after RE4. I liked FM4 and have good expectations about FM3. Does anyone know the back story to FM5? The main site was in Japanese.
Dont' know the story, however the graphics look way outdated to me. I'm still going to get it though.
DarkNataku
December 6th, 2005, 08:05 PM
http://www.the-magicbox.com/0511/game051109a.shtml
pics and characters names
Ironbear
December 7th, 2005, 01:57 AM
I want my own Wanzer...
DarkNataku
December 7th, 2005, 02:59 PM
what weapons will you put on it
neiru_3
December 7th, 2005, 08:54 PM
[QUOTE=Ironbear]You went through both of the stories in FM3, neiru?
Yeah, I played both stories. For some reason Emma's story seemed longer..or maybe it's only because I played her story first.
Ironbear
December 8th, 2005, 12:52 AM
Notice, this oppinion is not on the games terms. This is pure logic and mechanical wisdom.
I'd propably choose a basic setup: a small missile launcher with a machine gun and a shield.
I'd choose a mix of renewing power-sources, like a fusion reactor and solar panels ( foldable, of course, for protection ) and a system to extract that hydrogen for the reactor either from water or air. Prefferably both, as air can "recharge" the reactor slowly, but continously, and water for a quick boost. Efficient batteries would be very useful, so that the power system could shut down even for a few minutes, and not give your position away with whines, hums or sensor signatures.
You could actually refill hydrogen at certain gas stations. I hear some already pack a hydrogen system. Would be quite a sight to walk to a station in a big robot and tell 'em to fill'erup on hydro...
*optional*
The missiles are for long-range fire support, and the machine gun for general offence. A couple of "fire-and-forget"-missiles would always be in handy, be it airborne targets or to collapse a structure or natural debris on your opponent or distant first-striking.
I could take a shotgun, but it's more of a in-your-face-gun. An MG can last longer on a single magazine, and can shoot single bullets, wich would be more useful. The shotgun would have to use an entire shell for each shot, although it's propably a more sturdy improvised weapon. ( clubbing and that sort ) This is not ammo conservation.
Also, the shells for a shotgun would take more space, as their not usually in a drum or a magazine. A simple drum can also hold more MG ammo and can easily be attached to some small clamp, lock or a simple hook.
The shield would be for extra protection. Arm-mounted, thick metal. Oval or a stretched hexagon. No transparency required. In a real situation you wouldn't count the times a shield is used, just use the shield until it can't endure any more.
The shield would be useful in a situation where your not far from your enemy and he/she is reloading. You could just charge with the shield and even if your enemy manages to reload, there's not much damage caused to you. The shield also prevents damage to you from the impact, so you'd get an "extra" blow to your opponent.
For the chassis, I'd choose something leaning a little towards heavy armor over speed and agility. Some staying power, but not sacrificing too much speed. I've also always liked unusual desings and colours.
*optional*
I'd also like some kind of a radar to prevent nasty surprises. Smokescreen would be a must, too. The radar and infra-red would counter the smoke and allow night operations and sneaking. Missiles could also use the radar or a laser from allies. If there were some kind of optic camoflouge, I'd go for a low-powered/tech version, to just help me conceal myself instead of dragging an expensive, impossible-to-repair-system with me.
*optional*
A self-diagnostic- and -repair-system would be a must. Even if it would work very slowly. Atleast between fights you wouldn't have to do all the repairs yourself and you know what is wrong...
That's mainly what I'd choose. What? You thought I'd choose specific parts from the game? Don't be a nerd...
That's my all-purpose Wanzer and nightmare post.
DarkNataku
December 8th, 2005, 11:34 AM
i would go with a fast wanzer equipped with a flamethrower and machine gun. rip past that armor.
Ironbear
December 8th, 2005, 11:43 AM
A flamethrower would most likely overheat your opponent, forcing him to shut down.
Or he'd get a very fast tan and badly curled hair.
Ironbear
December 9th, 2005, 08:35 AM
And Nakatu, your config would best suit close-quarters cityfighting or guerilla tactics, but would be fairly vulnerable in the open.
Low armor always leave a gap in defence, no matter how fast and agile you are.
DarkNataku
December 9th, 2005, 03:36 PM
yeah i like the guerilla tactics. bring the enemy to you and then catch them of gaurd.
DarkNataku
December 9th, 2005, 08:22 PM
http://en.wikipedia.org/wiki/Front_Mission_5:_Scars_of_War
more info on the story
Ironbear
December 15th, 2005, 03:42 AM
"Off guard" isn't awlays possible. Sensors can be effective even in a jungle.
You also need to consider, that real life is nothing like in the games. Ever. Even simulators have some altered elements.
A flamer wouldn't even "damage" your opponent unless you get a lot fuel on him and melting isn't going to happen quickly. Just deformation might cause jamming, but I doubt the flamer could cause much damage on it's own, unless your opponent stands as a target for a while...
A flamer is more of an anti-personel or tactical weapon, as I previously mentioned overheating.
A real armour-shredding weapon would be the shotgun, I suppose. The sheer amount of impact is very stressing on any surface.
A high-powered rifle would also be good, as the shot will plow it's way through the armour and in some cases even spread metal shrapnel inside your opponent. The pilot, electronics and/or any mechanics would be in serious danger of getting damaged.
DarkNataku
December 16th, 2005, 07:45 PM
1st you go in with some machine gun fire and put a couple of holes in and then aim some heat into them
Ironbear
December 17th, 2005, 08:51 AM
Hm... nice idea... Flamer fuel through bulletholes... Not bad at all!
Ironbear
February 14th, 2006, 01:54 AM
But what works in games doesn't always work in reality. Deal with it.
Better late than never.
DarkNataku
February 15th, 2006, 10:40 AM
mad that there is still no release date for US yet. and either they have complete voice overs or none at all
Ceraziefish
February 15th, 2006, 12:42 PM
Hrm, this thread is just reminding me that I need to go and get back my copy of Front Mission 3. That game was so cool.
Aaand... If I were to have my own Wanzer, I'd go for some highly accurate, midrange rifle. And two pistols. What's better than a giant robot? A giant robot in a movie directed by John Woo.
DarkNataku
February 15th, 2006, 01:12 PM
front mission doesn't have pistols as weapons i think you are thinking about armored core
Ceraziefish
February 15th, 2006, 04:30 PM
No, it doesn't, but it should.
DarkNataku
February 15th, 2006, 09:07 PM
lol...then it should also have those grapple granades that the opening scene of FM4 had
Ironbear
February 17th, 2006, 03:27 AM
Two pistols would be cool, but a little ineffective. Pistols lack a more powerful punch required for all that armor.
I'd take a specialized pistol, that would shoot some kind of electronic "tag" like a small, sticky transmitter or a laser for missiles to follow. Utility pistol. ^^
Or, just simply an EMP pistol. Ok, the battery holds up for only about 3 or 4 shots, but you still mess up your opponents visual and motoric systems. Some weapon systems, too. ^^
Ironbear
June 13th, 2006, 01:14 PM
Bolas
Two weights connected by a strong tehter, that wraps around the opponents legs and prevent him/her from moving, or even cause him/her to fall down. The weights may contain a small solid-fuel rocket engine to make it really wrap around the legs.
Paint Charges
Either a "paintball gun" or small rockets, that smear the opponents vision system with a substance, that prevents both visible light as well as infra-red from being used. If the stuff is also magnetic, radar might be scrambled and even interfere with other equipement.
Radar Decoy
A simple, small cylinder, that creates a false image of the users machine on radar, and moves it around a little, both by location and in shape, like walking around a bit or crouching and peeking over cover.
Spike Mine
A simple mine, that uses an explosive or compressed air to drive a spike upwards into the opponents machines leg. Severs either hydraulick lines, elecrtical conductors or the structure of the leg. And if the leg is protected, it still forces the leg to "jump" upwards suddenly, possibly damaging the legs servos/motivators/acuators.
DarkNataku
June 13th, 2006, 07:05 PM
ok the first one you got from star wars land speeder. how about built-in chest weapons like missiles. also some cannons or particle guns for weapons would be sweet. i think the ppl that brought wild arms 4 to the us might possibly bring fm 5 too but dont take my word for it. just signed a petition.
Ironbear
June 18th, 2006, 04:04 PM
Particle Projection Cannons require quite a lot of power and generate lots of heat, but scramble the targets on-board systems due to energy overload and EMP-like pulses. Atleast in Battletech, wich is of course one of the most respected mecha universes...
And I didn't even think about Star Wars earlier. A cannon, huh...? I'll try to think up something soon.
neiru_3
June 18th, 2006, 07:24 PM
FM3 was one of my favorite srpg's fro the PS1. I have FM4, but haven't played it yet. I enjoy this series and even though FM4 had weak numbers, I hope the 5th installment makes it to the U.S.
Ironbear
June 19th, 2006, 07:49 AM
The heck with US. What about us Europeans?
DarkNataku
June 19th, 2006, 04:34 PM
lol. hey if it makes it to US than you can import if you have a US ps2. but its not for sure that it will be released outside of Japan yet. just wait and hope someone else releases it.
Ironbear
June 24th, 2006, 11:09 AM
I don't have a US PS2. It would be pointless for me, because I have so few games I'd wan't to import.
DarkNataku
June 26th, 2006, 04:47 PM
my ps 2 is acting buggy. if it does come out i will most likely play it on ps3.
Ironbear
July 11th, 2006, 06:17 AM
I'm not gonna get PS3. The features aren't what I'm looking for.
DarkNataku
July 11th, 2006, 03:01 PM
yeah i was thinking of just trashing my ps 2 and getting the slim ps2.
Ironbear
July 16th, 2006, 04:10 PM
I'm happy with my current, "chunky" PS2. I won't need the slimmer version or the next generation, so I'll save a bundle. ^^
Except all that money goes on Wii...
Gasaraki
July 16th, 2006, 04:22 PM
Front Mission 4 sucks. The game was WAY too forgiving with the health packs and repairs n such. FM3 was much more demanding and way more intresting. I just wish I could play FM1 and 2.
DarkNataku
July 16th, 2006, 05:09 PM
yeah the only backpack that i did like was sensor. jet was ok but useless.
Ironbear
July 25th, 2006, 03:27 PM
Over-post alert! Megapost detected!
If you like FM games, try Ring of Red or Titans of Steel: Warring Suns. Ring of Red is one of the first PS2 games, so it's a little chunky and it is a bit crude in some aspects, but I've rarely had this much fun with mecha combat. ^^
Titans of Steel: Warring Suns
Titans is a pure tactical mech strategy. You got all the basic Battletech components and get a detailed team management and RPG elements if you decide to start your own team. Finances and skill development included.
I just wonder why the turn-time-system is used so little... ( all actions take a certain amount of time and after executing one attack, you order a new one, the game constantly running the seconds when there are no "turns" to command.
I'm not gonna go deep into the game, as it is kinda hardcore. You need to spend some time with the game to learn it, but I have been playing it in short spurts for ages. ^^
Missing limbs, charging your opponents, getting stuck in lava streams and exploding ammo are all part of the spirit of the game. Blowing an opponents lower torso into bits and ( very ) effectively immobilizing him ( no leg control anymore ) is always as rewarding as the last time.
Overall, a little complicated at first, but deep and very atmospheric.
Ring of Red
From what I've understood and remembered, the game takes place a little after WWII, when Japan is still in chaos. You command a couple of mech pilots on a routine prototype test, and from there the story starts to stomp forward.
The game: you control units on a semi-turn-based tactical map, that simulates the taken hours and minutes for all actions, and you get to act based on those.
Repairing, for an example, takes several hours, while walking through forest only a couple and walking on a road very little time.
When you attack, the attack mode comes on, and a battle lasting 90 seconds ensues. Believe me, it's an intense ( well, atleast exiting ) 90 seconds... After that, the mech overheats or is running low on fuel, and both sides withdraw.
At the beginning of a fight you choose one of your three support infantry units to ride with the machine, and the others back it up from the ground with special attacks.
In combat, you can command your troops to the vanguard or rearguard, either to take the offensive or take cover. Special attacks work only either in the front or back, after a small recharge in the rear.
The mech itself can either aim for the opponents support troops to reduce their overall efficiency or the opponents mech itself, to try and destroy it. Aiming is handled from a "scope" that builds the hit%. It's a shame its not real aiming...
You can also use special skills of the pilot, for an example aiming for the opponents weapon for reduced accuracy and reload speed or their legs to reduce their mobility and dodging.
The mechs can either stay put, move forward or backwards. Moving slightly slows down reloading, but helps you to keep optimal distance for your mechs type. ( Or just charge into close combat right away. There's a skill for that, too. )
Some mechs are better at long-distance, and can't even deal close-combat blows and some are just plain steel boxers. A close combat strike is more effective, the faster it is used, allowing more heat for the mech, and ends a combat. ( Overheating, I guess... The mechs are still post WWII... [ I think ] )
In overall, I'd rate the game a little crude, but lots of fun.
DarkNataku
October 12th, 2006, 10:31 AM
ok i have given up hope for FM5 to be released in the states or anywhere else aside from japan. square releases crap like that FF7 spin-off and FM5 which has a better story is left on the side lines. but on a more hopefull topic:
"Square Enix has announced that it will release the original tactical RPG in the Front Mission series on the Nintendo DS. Not only will the game contain the features included in the Playstation update, such as the remixed soundtrack by Hidenori Iwasaki, there will also be brand new added material. It is already known that Glen Duval of Front Mission 5: Scars of War is set to make a cameo. Players will also be able to test their custom Wanzers against those of thier friends using the DS Wi-Fi connection. No North American or European release date has been announced at this time." - square heaven (http://square-haven.com/news/?id=1109)
but once again no statement of NA launch. damn u square
Ironbear
October 13th, 2006, 06:58 AM
If it has english as a choise of language, it's order time!
Ironbear
October 17th, 2006, 02:26 AM
Wifi wanzer fighting... that'd be so cool...
DarkNataku
October 17th, 2006, 06:22 PM
i want something for the psp though i think it would be a lot better.
Siendra
October 17th, 2006, 06:44 PM
i want something for the psp though i think it would be a lot better.
How so? Graphical advantage doesn't do a lot for a SRPG. And due to the constant view changes, you would want something that loaded quickly. And as anyone who's played AW: DS can attest to, the touch screen makes combate WAY faster.
DarkNataku
October 18th, 2006, 03:46 PM
well i havent picked up a ds yet waiting for a red one.
Kagura
October 18th, 2006, 09:22 PM
I have a Front Mission question. Somewhere I read about a Frontmission game called Front Mission 1st for the PS. I thought it was in a Nintendo Power mag or something. ANyhow, does anyone know if it was released in the U.S. or not?
DarkNataku
October 19th, 2006, 02:58 PM
it was the first FM game it was on the Snes then it was ported over to PS and soon to be on the DS.
http://www.gamesarefun.com/games/ds/frontmission/scan01.jpg
http://www.gamesarefun.com/games/ds/frontmission/2.jpg
Kagura
October 19th, 2006, 08:16 PM
Really? It did come out in the US for the SNES and the PS then? If so thats cool. I haven't seen anything about it coming out for DS yet anywhere. I can see that you posted it here though. Thanks alot! Is it gonna be the same as the ones that were on the SNES and PS? What is the title of it gonna be?
DarkNataku
October 20th, 2006, 11:12 AM
well the only FM games to make it to the states were 3 and 4 this one doesnt have a US release date but we can only hope. think they will keep it the same and maybe add a few thing with the touch screen.
Kagura
October 20th, 2006, 08:43 PM
That would be cool. I am looking forward to it! The stuff posted up there about it looks cool. With luck it will be announced when the release date might be or whatever soon.
DarkNataku
October 22nd, 2006, 02:55 PM
im a bit surprise that they havent launch anything for gba or ds sooner. they do have a cell phone game.
Kagura
October 22nd, 2006, 08:16 PM
I thought that they definately Would have along time ago. I wonder why they are messing around so long. Front Mission games are cool.
DarkNataku
October 23rd, 2006, 02:17 PM
trying to milk everything out of there FF series.
Kagura
October 24th, 2006, 07:33 PM
I guess you are right. But it is keeping Us Front Mission fans in suspense just waiting for the next one to be released!
DarkNataku
October 25th, 2006, 07:09 PM
i email xseed they released other square games like WA4 and here is what they told me:
Dear Jose,
Since you are asking for a clear answer, then no, XSEED Games will not
be releasing FM5 here in the States.
As much of a fan as a couple of us here are of the series having
played FM3 and FM4, the amount of time and resources needed to
localize that title just don't add up and would almost surely be a
losing proposition for us. We have to concentrate our limited
resources elsewhere to try to bring other good titles to the US.
We wish we had better news to share.
XSEED Games
damn you square!!!
Ironbear
November 15th, 2006, 03:06 AM
*wakes from hibernation* The original Front Mission on DS? Wohoo!
That'll be a treat. Lets just hope it's out soon.
Ironbear
December 11th, 2006, 05:35 AM
To look back a little...
i want something for the psp though i think it would be a lot better.Why would the PSP make it automaticly better?
Besides, the DS double-screen system would suit any strategy RPG better than a single screen in my oppinion:
Top screen: fighting animations, map
Lower Screen: stats, inventory, commands and map
Would make commanding and organizing info a lot easier. It's always good to have an extra display to keep the statistics separate from the main action.
But what I really want to know, is why can't developers develope a multi-platform game? I doubt there would be THAT many problems getting a PSP and a DS communicating through a simple server. Is there a protocol problem, different standards or something else disrupting communication?
Or are the developers just too proud to even consider this kind of a setup?
Still, there is already a war between PSP and DS. It could flare up even more if the games were, for an example, to pit two different sides on two systems against eachother...
PSP: private security firm
DS: mercenary security personel
Or something like that...
Still, Master of Orion-style multiplayer against PSP AND DS owners from either system would create a very nice player base and a possible fantastic gaming expirience.
Running to the aid of your DS comrades being harassed by PSP goons... ^_^
DarkNataku
December 11th, 2006, 06:19 PM
now that i think about it would be better with the dual screens. first it could serve as the stats display during both missions and inter-mission. or it could be used as a map to better move you units. but the only reason i said psp was bc it has better graphics than the ds but it would probably wouldnt equal better gameplay. take FM3 and FM4 loved 3 and i was expecting way more from 4 bc it was a PS2 title but what i got from it was a pretty game but a lil shorter than the gameplay of 3. i think there were more mechs in 3 than in 4.
EDIT: and if they dont release it outside of japan than i will just import it bc DS is region free.
Ironbear
December 12th, 2006, 03:32 PM
but the only reason i said psp was bc it has better graphics than the ds but it would probably wouldnt equal better gameplay. take FM3 and FM4 loved 3 and i was expecting way more from 4 bc it was a PS2 title but what i got from it was a pretty game but a lil shorter than the gameplay of 3. i think there were more mechs in 3 than in 4.
EDIT: and if they dont release it outside of japan than i will just import it bc DS is region free.And why does better graphics power equal automaticly better games? Why are graphics so important?
As you can see, the PS2 version was a flop, but the "old" FM3 was extremely good.
You can't judge a game just by looks or system.
Is PSP region free? Not atleast to my knowledge... I can't remember hearing anyone say that, atleast. But my memory is pretty poor...
DarkNataku
December 13th, 2006, 11:03 AM
well i said i had high hopes for 4 being on a next gen system but i think 3 was way better. and i cant remember if the psp is region free either but the ds is.
Ironbear
December 13th, 2006, 01:12 PM
I still look back to FF3 and FF7 from the series. Best oldies.
Kagura
December 13th, 2006, 07:37 PM
i email xseed they released other square games like WA4 and here is what they told me:
Dear Jose,
Since you are asking for a clear answer, then no, XSEED Games will not
be releasing FM5 here in the States.
As much of a fan as a couple of us here are of the series having
played FM3 and FM4, the amount of time and resources needed to
localize that title just don't add up and would almost surely be a
losing proposition for us. We have to concentrate our limited
resources elsewhere to try to bring other good titles to the US.
We wish we had better news to share.
XSEED Games
damn you square!!!
I take it that we are gonna miss out on yet another F.M. game then. Right? Also, is the plan still gonna maybe happen for the release of the original Front Mission for the DS?
Ironbear
December 14th, 2006, 07:50 AM
Who knows. Gamerankings didn't have anything on the topic. :/
If they don't have the info, it's looking grim.
DarkNataku
December 14th, 2006, 09:36 AM
yeah no word one the DS one yet. and i have given up hope from fm 5 being launch in the states. SE has thier hands full milking the FF series dry.
Ironbear
December 16th, 2006, 04:24 PM
Who cares about the states? You always get the cool games! What about us Europeans!
There's already a couple of games I can't get over here, since they haven't been published at all and I'm not gonna buy several U.S. consoles for about half a dozen games. <_<
Sometimes living in Scandinavia sucks. Well, ok, it's sucks mostly...
DarkNataku
December 24th, 2006, 08:49 PM
i was just thinking what other weapons would be nice in a FM game? i was thinking of something like an arm cannon sorta like the Guncannon in gundam or particle cannon/gun would also be nice. as for skill i would like eject punch to be back along with salvo that too would be nice.
DarkNataku
January 3rd, 2007, 03:45 PM
Ok i found a release date for Front Mission 1st DS. It will be out 3/22/2007 in Japan. Hopefully if they launch this outside of Japan and they get good amount of sales bc there is no current FE or AW games for the DS in NA. So no real competition for Turn-base RPGs. And if a lot of units are sold in NA then maybe just maybe they will release FM5.
Edit: From Gamespot (http://www.gamespot.com/ds/strategy/frontmission1st/news.html?sid=6158553)
"The level we played tasked us with taking command of three wanzers and assisting a fourth who was being attacked by around half a dozen enemies. After using the stylus to tap through some quite lengthy Japanese-language conversations between characters, we found that we were able to play through the demo using the stylus alone.
After selecting which of our wanzers we wanted to move, we simply tapped the square on the map that we wanted it to move to and were then presented with a list of options, including "use item," "end turn," and, where available, "attack." All of these options, as well as the names of the weapons that appeared after selecting the attack option, were in English, so if you're not concerned about the storyline, the game can certainly be considered import-friendly."
Ironbear
January 5th, 2007, 10:34 AM
Actually, I've heard that there is an english version of the SNES ROM on the net.
Nintendo could just put that on the DS cartigde. :D
DarkNataku
January 10th, 2007, 04:37 PM
Here is a site (http://xfm.topaz.ne.jp/xfm2/fmwap05.html) on FM5 with pics of the wanzers that are in the game. There is also a trailer that is about 8 or 9 minutes if the first battle in the game. Which looks good, think they gave everyone a different weapon to use.
Ironbear
January 25th, 2007, 01:09 AM
That new FF III on DS seems like a slight dissapointement. Atleast according to the reviews on Gamerankings.
Why did they even name the game FF III? From what I've understood, it has nothing to do with the "original" FF III/VI on SNES we all love. And I was looking forward to THAT appearing on the DS after hearing the name...
And why is "FF III" in 3D?
Ironbear
November 14th, 2007, 09:35 AM
I just got Front Mission for the DS a few days ago, and I love it!
The updates are cool and I'm hoping the new campaign is as good as the original. It's supposed to be a lot tougher, atleast. :)
Anyone else get the game on DS already?
DarkNataku
November 14th, 2007, 10:19 AM
Been playing it for a month and have to say i really like it. Maybe we might finally get FM5. lol I love the arena, spending a lot of time there and starting to feel guilty because the skills are all lvl 3 or higher.
Gasaraki
November 14th, 2007, 09:19 PM
I'm over halfway through the OCU story. I don't like arena mode, it's annoying, still it's great for money, so much so that money isn't even a concern anymore. Getting used tot he different battle style is weird.
I like it, but I still like FM3 better.
DarkNataku
November 15th, 2007, 07:46 AM
Yeah since playing 3 and 4 i gotten use to having SG, MG and RF all being range weapons now they are close range weapons like melee attacks. I like the shoulder shields and being able to have/use mobile weapons is good.
Ironbear
November 16th, 2007, 12:15 AM
The game sounds a lot better than I had imagined and the new features are cool.
I don't spend much time in the arena, as you never score a "kill" and lose out on the big exp. Plus, I'm currently in a bit of a wallet-depression cause I got two new characters to feed and equip. :D
But the best thing about the game, I think, is that it's portable. Can play whenever and where-ever and your not even restricted to the front of your TV.
I just hope FM5 doesn't come out PS3-exclusive... That'd suck so bad, cause I'm finnish, and I can only get the European PS3 ( not ordering such an expensive device overseas... too many chances to break ) and U.S. gets hardware PS2, while we have EMULATED PS2. *seething with anger* Worst decision Sony ever made.
I'd need my old PS2, my Wii and the new PS3 in my shelf, which isn't the most attractive idea, cause I SHOULDN'T have to do that and I got too much stuff anyways.
Sorry for ranting, but we Europeans got the finger with PS3's PS2 emulation.
Still, FM5 with dual Wiimote controls... Hohohoho! Step aside, Steel Batallion.
Well, atleast scoot over...
DarkNataku
November 16th, 2007, 06:35 PM
I still say that a PS2 version of FM5 is our best hope yet. A port to PS3 or Wii seems to much work since its another system and they might not use the Wii-mote but if they stick to PS2 all they have to do is translate it and i don't really care for VA work but you will need it for the cut-scenes.
Vaikyuko
November 16th, 2007, 07:07 PM
PS3 emulation of PS1/2 games is not as bad as everyone thinks. Relax.
Ironbear
November 27th, 2007, 12:46 AM
It is. Software emulation against in-built PS2 hardware is all I need to say...
Do PS1 games even work on PS3? I guess the emulated PS2 allows PS1 games to work...
But really... Emulation against hardware is always crap. Emulators practically never work quite as well as the original hardware. Period. And I'm not gonna go check the combatibility list for PS3, 'cause Sony made a bad call, and us European consumers shouldn't have to worry about it.
A Front Mission Wii port could have some possibilities... Imagine using two wiimotes for Wanzer controls... :P
Seeing your Mii in the cockpit would be hilarious.
I haven't spent much time at the arena, simply because the exp gained at the arena seems more random than tied to any figures... Still, good money later in the game.
Plus, arena is THE best place to show off the game to friends.
I'm pretty close to the end of the original story. I hope the new campaign is as cool as the original.
Ironbear
November 29th, 2007, 01:15 AM
Just started the second campaign, and you right away get night-vision. o_O
Seems pretty cool. There's obviously more animated in-game scenes than in the original campaign and new features. ( Night-vision reduces darkness cover, as expected )
Phantom
November 29th, 2007, 03:28 PM
I loved FM3 and its all i played for a long time. It did get very easy after you knew what kind of weaponry your opponents had on any given map. 60% damage reduction for the win! Also whoever was placed in the first slot in your party would be targeted the most so giving this guy a skill like chaff would pay off big time.
Can you get FM4 in England?
Ironbear
December 3rd, 2007, 01:15 AM
Actually, anti-piercing works almost on all of the missions in FM3. So many enemies use either rifles of machine guns ( machine cannons more like with wanzers... ) and they both are classified as piercing weapons.
Salvo for the win. Even against 60% damage red., but maybe not against chaff. But personally, Double Shot and Double Assault are my personal favourites.
The DS Front Mission has shortened the life of my DS battery a little. Been playing too much. :P Oh how I love walker combat.
I was supposed to add something cool, but I forgot it. Like most of the time...
Phantom
December 3rd, 2007, 01:35 PM
A lot of missions in the Emma story line put you up against the shotgun loving DHZ so a lot of the time anti impact is a lot more useful. I even did the game one time without using any shields at all as before i had them on every single Wanzer.
Ironbear
December 4th, 2007, 08:06 AM
I use shields only on missileers. Most other wanzers just use two weapons or then a shield, rarely.
Two melee attacks is brutal. And totally insane if a third attack, like StunPunch chains into it.
But personally, Double Assault is still my favourite. A melee strike is perfect beore a shotgun attack, cause whatever you hit just now is in bad shape for the shotguns spreading damage.
Oh, propably my ultimate fav. skill is Brace. It looks cool and works nicely against an opponents attack. I don't mind the "you go second" effect because of the damage reduction.
Avoid X also works only up to a certain point. Brace works for all damage. I also seem to remember Bracing when an opponent attack first at times, but it might just be my poor memory.
On the DS Front Mission multiple melee strikes is pretty nasty, too. Mine are usually finished with a Stun.
DarkNataku
December 4th, 2007, 08:02 PM
The only people i used shields with were melee fighters because i had them learn Shield Attack 3. And it was one shield for each story and i loved double assault because i had Hoshun MK112 with Neutron Gun and i would attack with a melee and DA would activate. My FM on the DS my strikes always starts with Stun and then double punch with makes the target wake up if they survived.
better
December 5th, 2007, 01:10 AM
Front Mission games are good, If 4 is not that good but for the other three people can tolerate the 4th one too.;)
Ironbear
December 5th, 2007, 02:46 AM
Well, FM4 doesn't seem that bad, just a little boring during missions.
Also, the graphics seem more like FM3, but then again, Ring of Red didn't look too good, but was really fun to play.
Interestingly enough, Ring of Red was one of the first PS2 games, and looks pretty... PS1 with better textures these days, but it still has certain style I personally like.
It's not perfect, but it's fun, and that's the main thing.
Phantom
December 5th, 2007, 08:10 AM
I really liked Ring of Red and still play it now and then. The whole aiming before firing was a good idea and suits the feel of WW2 mecha. When you get the amazing new mech for the main guy the game becomes a whole lot easier. That thing is a monster! It can take down any boss apart from the last 1v1.
Ironbear
December 6th, 2007, 01:08 AM
I just wish the aiming system wasn't percentage-based. Would be tons cooler, but you'd have to add atleast basic dodge moves for the opponent, like moving a little in four different directions right when an opponent fires.
I think the system could work, as the shot might miss rather easily if a walker prepares to fire by squatting. A "dodge" in a way.
But Ring of Red is really fun in the end. By the way, anyone play the DS Front Mission online?
DarkNataku
December 6th, 2007, 02:12 PM
I have decided to import FM5 but i don't have a mod PS2. Would it be easier to get a Jap-PS2 or get that swap disk device? And would i need a Jap-memory card because if i do i would just buy a PS2.
DarkNataku
December 25th, 2007, 06:28 PM
Hopefully the game will arrive tomorrow i don't really want to wait until next week. All i need now is the the Swap Magic disk not work. My only problems would be the skills, scouting other pilots and last remodeling.
Ironbear
January 1st, 2008, 11:04 PM
Wish I could help you with that, but I'm very short on import info. But it sounds like you should be prepared to get an import PS2. Just in case prepare for that.
sfried
January 2nd, 2008, 02:40 AM
Should I get Front Mission for the DS? Isn't it the first installment (remade)?
Ironbear
January 2nd, 2008, 03:08 AM
It is. To be exact, it's the PS version with added stylus functionality. Still, I don't use the stylus myself, as the "old" controls work perfectly with the game.
And if you like tactics games or mecha even a little, you really should get it.
I've been carrying my DS around a lot more than usual after I got FM for train and subway trips.
I also like the added parts, weapons and items in the game. There's also some interesting new music in the game and one song I've fallen in love completely.
FM on DS isn't the same kind of must-have as Phoenix Wright, but FM gives you enough reason to own a DS even without Phoenix Wright.
Ironbear
January 11th, 2008, 01:13 AM
How would you counter the eternal curse of walkers, the "weak legs" argument?
The legs on walking vehicles are always taking the brunt of critic, so how would you answer the arguments?
Since the legs are the part closest to the ground on a walker, I myself, would make them heavily armored with curved armor. Preferrably as round as possible, to make it as difficult as possible to score anything else than a glancing hit.
The weight of heavy armor would be a problem, but the classical leg-tracks or some other locomotive system on even ground would increase the overall mobility.
You'd need to get a direct hit, only a few degrees off of a straight angle at most, on round armor to really get a concentrated enough impact to pierce the armor effectively.
Just look at Neotanks in Advance Wars. I wouldn't be worried about the huge, but also inaccurate ( short, short barrel ) cannon but the round armor. You hit a round-shaped tank off-center and the curvature of the armor will redirect, and not absorb, most of the force of the projectile.
Purely cylindrical legs would look weird and maybe even ridiculous, but the curved armor would be a great asset against the "weak legs" argument.
I'd also make the joint mechanisms impact- and "sprain"-resistant. "Sprain" as in the a sideway impact wouldn't damage the joint easily. If your enemy had too thick armor on their walkers legs', you'd just need a sideways impact and a poorly designed joint would give it up on the spot.
Also, heavy soles and bottoms of the feet against mines and other anti-leg traps.
DarkNataku
January 11th, 2008, 11:05 PM
Then how would you solve the problem on uneven surfaces? Either tank type legs like the one in AC or 4 legs type. And all that weight will mess with the gear joints and would need replacing very often. In the end you want to make it so the legs serve a purpose, able to take hits, carry heavy equipment, avoid taking damage.
Ironbear
January 13th, 2008, 02:52 AM
Four legs would be a good idea, but more servicable parts.
The point of making the legs well-protected is to maintain mobility when damaged. And I didn't mean over-armor the legs.
Still, six-legged models could lose two or three legs and still stay mobile.
Ironbear
January 21st, 2008, 12:04 AM
I think Mechwarrior has pretty good walkers and weapons for them. Still, the visible laser beams is a cosmetic thing at the expense of realism, but I can live with it.
I did like the way in FM3 that the wanzers can close in on "skates" ( dashing or just sliding around ) and then attack normally.
That would be a fairly realistic way to do it, in my opinion; close in fast and difficult to hit, then bosh 'em.
DarkNataku
January 23rd, 2008, 01:04 PM
The Brutal Wolf in FM5 moves around like it has inline skates and of course it has this huge katana which makes it cool to watch. One thing i like about FM5 is that if you move one of your units they slide and then attack which seems a lot more real than moving, coming to a complete stop and then attacking.
Ironbear
January 24th, 2008, 12:49 AM
Which platforms have FM5 available?
DarkNataku
January 24th, 2008, 07:14 AM
Only PS2, it wasn't that hard to navigate even though i don't know any Japanese. Had to look at some strategy guides for the yes or no questions but that is it. All the wanzers parts are easy to identify.
Ironbear
January 25th, 2008, 12:35 AM
Wish they'd publish more interesting games in english... and in Europe!
I'm pretty tired of this cool-looking, generic FPS flood we've had in the past few years.
DarkNataku
January 25th, 2008, 03:46 PM
Some guys have been working on a fan translation of the actual game which it pretty good for being a fan made translation.
http://img253.imageshack.us/img253/3618/parts3rs1.jpg
http://img236.imageshack.us/img236/9263/parts2ql6.jpg
http://img236.imageshack.us/img236/4403/parts1sf9.jpg
DarkNataku
January 25th, 2008, 03:49 PM
Here are some more
http://img171.imageshack.us/my.php?image=partselement1ps0.jpg
http://img407.imageshack.us/my.php?image=partskillszo4.jpg
http://img407.imageshack.us/my.php?image=skills1ys4.jpg
http://img166.imageshack.us/my.php?image=skills2xy6.jpg
http://i107.photobucket.com/albums/m319/wint_zero/01.jpg
http://i107.photobucket.com/albums/m319/wint_zero/02.jpg
http://i107.photobucket.com/albums/m319/wint_zero/03.jpg
http://i107.photobucket.com/albums/m319/wint_zero/04.jpg
In game cut scenes.
http://i107.photobucket.com/albums/m319/wint_zero/cs1.jpg
http://i107.photobucket.com/albums/m319/wint_zero/cs2.jpg
http://i107.photobucket.com/albums/m319/wint_zero/cs3.jpg
http://i107.photobucket.com/albums/m319/wint_zero/cs4.jpg
Ironbear
January 26th, 2008, 03:43 PM
Looks like a cool game.
Us poor, forgotten Europeans...
DarkNataku
April 16th, 2008, 06:40 AM
Well this is an UPDATE on the translation project that is pretty advance. They have patches out and are still improving on minor problems like spelling and other stuff. Here is a vid. (http://www.youtube.com/watch?v=o-FO-CKsRgw)
Ironbear
April 21st, 2008, 12:48 AM
The battle animations seems cool. Also, I notice parts from several FM's. Nice touch.
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