View Full Version : Idea for a Naruto MMORPG
djwhack03
October 5th, 2004, 04:56 PM
I was recently playing FFXI, and I realized that it would be cool if there was a MMORPG based on Naruto. Here are my ideas for how it could work:
1. No seperate HP and chakra bars. All there will be is a stamina bar that loses points when you get injured or use a jutsu. It's kinda like that chart that Ebisu showed Naruto when training him.
2. The stats would have a chart like in Ragnarok online that when you add to one, you remove from another. Some opposing factors would be stamina and dexterity. High dexterity makes jutsus cheaper because you have better control.
3. Character items: In order to define your "job," you need a special item that changes it. Some character items would be family seals (ex. Hyuga seal) that would give you special jutsus based on the family (in the case of the Hyuga seal, you get byakugan) and play with your stats a bit. These can be obtained through side quests/trading with other PCs.
4. Balance of Power: When you start a game, you choose a country and their ninja village. Each village has certain skills/items exclusive to them. When your country's players do missions, the country gets points. The one with the most is the most powerful. Because of this, the currency of the more powerful country is more valuable than that of the weaker country making things cheaper in the weaker countries.
5. Ninja teams: The teams of genins can either be organized by a group of 3 PCs who want to party, or letting the computer make a group for you. These are permanent unless the group is broken up. However, the advantage of these groups is that certain missions are only available to teams, and a strong NPC (the teacher Jounin) will help you out.
6. Fighting other players: To fight another PC, you need to challenge them, and they need to accept the challenge. You generally gain more exp than if you were fighting a random battle, and you can put a wager (items, money, etc.) on the battle if you want.
Let me know what you think of my idea, and any other recomendations.
Undrave
October 5th, 2004, 05:05 PM
Man a Naruto MMORPG would SO TOTALLY ROCK!!! It'd be AWESOME!
Beside that I'd need sometime to think up of some ideas :p
Ishiyumi
October 5th, 2004, 08:36 PM
That would be awesome, expecially to see a bunch of Naruto and Sasuke characters running around cuz players have no imagination...
Gasaraki
October 5th, 2004, 08:46 PM
That would be awesome, expecially to see a bunch of Naruto and Sasuke characters running around cuz players have no imagination...
The funny thing would be once you got to chuunin(sp?) or jounin level, almost everyone would look the same just with different colors.
TheSadOne2k
October 6th, 2004, 02:54 AM
Sounds like a 3D online version of the 2nd Naruto GBA game...
There are different types of Ninja, there could be ANBU members... it wouldn't get so boring so quickly. You could belong to a village, go to war, go on missions...
I think the only thing that would make it real, is that when you die, you start over... which would happen fairly often, because its one of the emphasis of the show, it would parralel nicely in the game... which would turn a lot of people away from it.
Without that though, the game wouldn't be nearly as good.
venom112
October 6th, 2004, 02:44 PM
A Naruto MMORPG would suck because if it were to accurately simulate the Naruto world, player killing would allowed, and player killing sucks.
Squangos
October 11th, 2004, 03:24 PM
But then Orochimaru would be God: Do you want your jounin back under my control? Y/N?
I saw this website about a Naruto mod for Half Life 2. I don't have a link for you, just look it up on Google or Lycos or whatever you care to use. It sounds interesting…
Actually, it's best to do something like this, isn't it?:
1. You would probably have a stamina bar (Representing body energy.) and… an XP bar (Representing spiritual energy. The more you train, the higher it gets.). Otherwise, you can't properly mould chakra.
2. Maybe when you start off, you can say how much chakra control you have, your base level of stamina (Which is pretty much fixed), your intellegence (The game hints at the best course of action. More intellegence, more hints.), any Bloodline Limits, choice of jutsus (%Nin, %Gen, %Tai.), etc.
3. Only Branch House members of Hyuga get the Curse Seal: it doesn't give them the Byakugan, it gives the Main House the ability to inflict massive amounts of pain on them and destroys the Byakugan when they die. Also, Byakugan is a Bloodline Limit (Something genetic which you cannot trade or quest for. You either do or do not have it.) The best way to define your "Job" would be to have several different NPC trainers who teach you Taijutsu, medical jutsu, etc.
4. This is all OK. As long as the weaker villages can try and damage the stronger village's economy when it reaches a certain level. Because that would be fun!
5. Upon joining, players will have a comfortable half-hour to get to know their classmates. Then the computer teams up PCs in groups of three, assigns a jounin teacher (Who gets benefits over normal jounins.) who all have similar jutsu preferences and sends them off. If you don't like that, then you can talk to a PC jounin and sort something else out. ((If you leave for another village, you might get treated better. You might also get hunted down and killed by an ANBU member.))
6. If this is based on Naruto, then you should be able to attack the enemy whenever is most opportune for your victory. No challenge nonsense: Do you see ninjas go up to each other in the anime/manga, say "Hello! I need to assassinate you because it's my mission. Can I challenge you?" "I'm not that busy. Of course you can!" and then wager on who's going to die?!
Basically, the game changes from a typical MMORPG into a contest of who can survive the longest. Make it with no monthly charges, but a restart charge: Game Over. Insert $10 To Continue… or something like that. Then, people start to think like a ninja; hiding in the shadows, setting traps… Seeing a jounin walking around when you're still a genin would be like seeing Nemesis or SA-X: One amazingly powerful adversary who could probably destroy you in an instant. Then you could figure out his jutsu, train up a chuunin or higher, and kill the arrogant swine!
That's about it for now… TTFN!
TheSadOne2k
October 11th, 2004, 03:35 PM
the teacher idea is stupid from a game perspective, people odn't want to sit around for 30 min... they wanna customize and play.... readt he manual if you wanna get oriented.
venom112
October 11th, 2004, 05:36 PM
Also, as for the bloodline ability, that would need to be removed. If characters would just randomly get a small chance at a bloodline ability, then most of the people playing would have the ability. Take FFXI for example. You randomly get put on a server, but remake your character enough times and you'll eventually end up on the one you want, same deal with this bloodline limit idea. It would be kind of lame to have almost everyone running around with the Sharingan, energy absorbtion, Byakuugan, or teleportation bloodline abilities.
Squangos
October 11th, 2004, 10:33 PM
The first time through, you have the classroom bit (Like a tutorial.). When you restart, you can skip it if you want to, but it does allow you to talk to people. The other option is to have genin wandering around, jounin wandering around, and the genin getting killed off by some twisted bastard before they have any fun. Anyway, who says you don't qualify for chuunin in two hours?
I'd make it so that when you do missions, you earn points, which are added to your user account. When you have enough points (Several billion or so.), then you get to spend them on a Bloodline Limit (Reducing your points total back down to diddly squat.). When your character dies, you lose points; the higher the level, the less points (As you died battling against a powerful foe… Also, it stops people creating genins and making them do little missions to build up points, not caring about if they die or not.). Ninjas with a Bloodline Limit are given harder missions, and more frequently, as they are stronger than "normal" ninjas. Of course, jounins could be dispatched to try and kill you before you get too powerful, but that's all part of the fun…
CapsuleCorpJX
October 14th, 2004, 03:55 AM
That would be awesome, expecially to see a bunch of Naruto and Sasuke characters running around cuz players have no imagination...
The game should only allow one Naruto, Sasuke char, based on who plays the game best (contest I guess).
Or they should limit the main characters to NPC status.
Everybody else should design their own characters, and mix and match different skills.
djwhack03
October 14th, 2004, 12:32 PM
Yea, I like the idea of making main characters only NPCs. That's a good idea.
The reason I put the challenging system for fighting other PCs is because I'm personally against player killing. It sacrifices the realism of the ninja way for a more enjoyable setting for noobs.
Thanks for all the feedback. Keep it coming!
Squangos
October 14th, 2004, 02:47 PM
Why should you have new players (Presumably with a few hours invincibility.) wandering around, annoying jounin because they can't be killed, when they could be introducing themselves to each other in a safe environment, getting to know one of their most important places firsthand: their Hidden Village. It is far more true to the spirit of Naruto, it stops them from making a nuisance of themselves, they can make friends, it marks it as different from all the Everquest clones… I see no disadvantages to this.
As for the challenge system, why not let ninja try and detect each other? I can think of many instances where intuition protected against surprise attacks. It also makes sense to form small groups of genin with a jounin: protection. You can watch each others backs, and the jounin can help fight off stronger foes, while the genin help against swarms of weaker enemies who could eventually defeat the jounin. Sure, you would need ninja skills to handle all this, but if you don't need ninja skills for this, then what's the point of a ninja MMORPG?
venom112
October 14th, 2004, 08:20 PM
Why should you have new players (Presumably with a few hours invincibility.) wandering around, annoying jounin because they can't be killed, when they could be introducing themselves to each other in a safe environment, getting to know one of their most important places firsthand: their Hidden Village. It is far more true to the spirit of Naruto, it stops them from making a nuisance of themselves, they can make friends, it marks it as different from all the Everquest clones…
In Everquest, there is a large place where your race starts out that monsters don't wander into, you can buy things, make pals, or get missions. What you're suggesting sounds exactly the same, so it would be an Everquest clone.
As for the challenge system, why not let ninja try and detect each other?
If all you had to do was detect a ninja to challenge them, player killing would run rampant. New players would obviously be outclassed and easily detected by someone at a jounin level.
It also makes sense to form small groups of genin with a jounin: protection.
Perhaps, but then you'd level up too slowly. Many MMORPGs have a system where the highest level player gets the most XP, and the difference in XP distribution becomes larger and larger the level difference. It would be detrimental to the new player's rate of increased ability. Also, jounins wouldn't always be around to protect you or willing to help.
Squangos
October 14th, 2004, 10:33 PM
Did I say Everquest? I meant……… MUD. You know, what Everquest is "supposed" to be better than…
Also, if you took the setting from Naruto, then you would only expect to see other ninjas on missions, in the Chuunin Exams (If they exist.) or attacking your Hidden Village. (Because there are agreements between the villages to prevent this sort of thing.). All the rest of the time, you would only be fighting bandits and the like. Even exiled ninja would only attack on a mission, otherwise it would be unprofitable to them; why kill someone for free when you can get payed to do it?
Also, as the genins are doing missions far below the skill of a jounin, they should get little to no experience. In compensation, they would get experience from protecting their "subordinates" and completing the mission quickly.
Anyway, where are all your amazing ideas. Hmm?
venom112
October 16th, 2004, 10:47 AM
Even exiled ninja would only attack on a mission, otherwise it would be unprofitable to them; why kill someone for free when you can get payed to do it?
I'll take it from that statement that you've never heard of the ninjas Gaara, Orochimaru, Sasuke, or Itachi?
Anyway, where are all your amazing ideas. Hmm?
I think a Naruto MMORPG would be an awful idea, so why would I come up with ideas for it to work?
Squangos
October 16th, 2004, 01:15 PM
In order: Exiled?, Evil nutcase who doesn't realise the reason he wasn't chosen to be the Fourth is that he wouldn't protect the village with his life if need be, Exiled? and it furthers the organisation he joined, whose purpose seems to be to take over the world.
The moral being, where's the spoiler warning? Hmm?
And if you've already said you hate the idea, then you don't need to keep posting here when there are far more suitable threads for you to spend time on. You've repeatedly stated your message, so gleefully frolic off and irritate someone who actually cares.
venom112
October 17th, 2004, 06:49 PM
In order: Exiled?, Evil nutcase who doesn't realise the reason he wasn't chosen to be the Fourth is that he wouldn't protect the village with his life if need be, Exiled? and it furthers the organisation he joined, whose purpose seems to be to take over the world.
I'm not all that certain of how the first part of your post is supposed to go together, but I'll try my best.
Gaara is a highly valued (and feared) member of the village of sand, it would seem a little odd to exile him.
You're most likely right about Orochimaru.
I assume you just skipped Sasuke, and I don't really recall all that stuff about Itachi, so maybe you're right.
All in all though, I don't see what those supposed points have to do with the previous statement of "Even exiled ninja would only attack on a mission, otherwise it would be unprofitable to them; why kill someone for free when you can get payed to do it?" Because despite the points, true or not, that doesn't change the fact that those 4 would easily kill without being payed.
The moral being, where's the spoiler warning? Hmm?
...For your post? I don't know. Missing it would appear.
And if you've already said you hate the idea, then you don't need to keep posting here when there are far more suitable threads for you to spend time on. You've repeatedly stated your message, so gleefully frolic off and irritate someone who actually cares.
I can't help it if I like people to be better informed. I was merely demonstrating a more intensive form of the socratic method is all. Also, you claim I've repeatedly stated my message, the only repeated one being the basic arguement that a Naruto MMORPG is a lousy idea, but you've done the same, only on the opposite side of the fence. In the end, you seem more interested in being right than knowing why you may be right, as shown by how incredibly easy it is for you to become annoyed along with the fact that you want me to stop posting in this thread so you don't have to debate the issue at hand any further. That's okay though, I shall leave this thread, but I'll return when everyone least expects it. MWAHAHAHAHA!
Squangos
October 18th, 2004, 09:47 AM
I think I misunderstood your previous post there. I thought you said they were all exiled, but what you actually said was that they killed people without payment. Which makes more sense… It also makes the spoiler warning pretty stupid, as apart from Sasuke, everyone else has killed in the anime.
Also, I suppose I did over-react. A lot. I don't study philosophy, or have any real interest in it, but you don't really look like you want to know why you may be wrong to hate the idea of a Naruto MMORPG, just that it would be lousy. I suppose, critisism prevents stagnation, and without your opinions, I wouldn't have expanded my points. So I'm sorry, venom112. Truely, I am very sorry.
You'hre ma besht frein' *Hic!*
venom112
October 18th, 2004, 11:10 AM
I think I misunderstood your previous post there. I thought you said they were all exiled, but what you actually said was that they killed people without payment. Which makes more sense… It also makes the spoiler warning pretty stupid, as apart from Sasuke, everyone else has killed in the anime.
No, I said that they would all easily kill without payment.
Itachi seems all out crazy and I'm guessing he killed almost the entire Uchiha clan to have a better chance at having no competition in power, but that doesn't explain why he left Sasuke alive.
Sasuke would kill his brother in a heartbeat.
Orochimaru will kill anybody whenever he sees fit.
Gaara is full of blood lust and most likely more crazy than Itachi.
And what's with this spoiler warning I keep hearing about?
Also, I suppose I did over-react. A lot. I don't study philosophy, or have any real interest in it, but you don't really look like you want to know why you may be wrong to hate the idea of a Naruto MMORPG, just that it would be lousy.
I take it you don't know what the Socratic method is?
So I'm sorry, venom112. Truely, I am very sorry.
You'hre ma besht frein' *Hic!*
There, there. It's okay.
Squangos
October 18th, 2004, 01:37 PM
What you actually said was "I'll take it from that statement that you've never heard of the ninjas Gaara, Orochimaru, Sasuke, or Itachi?", which is pretty ambiguous. It could mean pretty much everything you and I've said and possibly more, so no wonder I got confused!
And ignore the whole spoiler warning. I first thought you meant Sasuke and Garaa were exiled, then that Sasuke had killed without any reward (Payment, furthering his cause… Whatever.). Which are both born from confusion, and are therefore ignorable.
As for knowing what the Socratic method is, I don't yet know what it is, but give me a minute on Google… No, I think you could explain it better. That, and I can't be bothered.
*Sob.* HaI di'n'' m''n al' tha' n'st' st'fff ((I didn't mean all that nasty stuff.))*Whimper.*! I j's'… wan'ad a… fre'n' ((I just wanted a friend…))*Sob. Sob. Collapse. Thump!*!! nOr a sp''k'n'… t''n' ((Or someone to have intellegent discussions with.)) *Pass out with extreme liver damage. And a overused @/' key.*.
So, what about adding the "three taboos of a ninja": Money, Women and Drinking. Namely, gambling, brothels and sake bars. Sure, that'll mean it's only for adults, but that allows for more blood! Blood used to illustrate powerful attacks, attacks which cut you even when you avoided the blade… Like in the show. Sure, you would need a pretty powerful computer to show all this stuff, but if you can't show some blood, then how do you display some of the more powerful and interesting jutsu?
Tiran
October 18th, 2004, 03:37 PM
I would suggest using instancing a lot.
Something like guild wars, you would go to a staging area, form a party (3 genin and a jouninm, or whatever combination the mission requires) and go into a mission, at the same time one (or more) opposing team(s) would be assigned an objective that sets them against you in some way.
Every so often, large events would run, regular chuunin exams, sometimes invasions of countries etc.
venom112
October 18th, 2004, 06:18 PM
What you actually said was "I'll take it from that statement that you've never heard of the ninjas Gaara, Orochimaru, Sasuke, or Itachi?", which is pretty ambiguous.
Yes, but it was in reply to your statement of "Even exiled ninja would only attack on a mission, otherwise it would be unprofitable to them; why kill someone for free when you can get payed to do it?" You were saying that player killing wouldn't happen because the missions they took up wouldn't entail that. You said that ninja, even exiled ninja, wouldn't take up a mission to kill someone else because they wouldn't get paid for it, and thus it wasn't profitable. I'm pretty sure the ninja I listed in my examples wouldn't mind not getting paid to kill someone.
Squangos
October 18th, 2004, 10:05 PM
However, profitability isn't just a monetary concept. If it confirms your existance, lets you continue your plans, allows you to take revenge or ((Who knows what Itachi's plans are?)) then that could itself be its own reward. Its just the amount of people who would want to kill them if they just went around randomly killing large numbers of people would diminish those rewards, until a point is reached when it becomes unprofitable as any killings would help a large group of angry jounin (Who were killed at least once in a past life, or were convinced by those who were. Or the large bounty.) to track you down and kill you. This doesn't happen in the series, but that's only because Sandaime hasn't been reborn as some genin with a desire to kill Orochimaru. As far as I know… Of course, all the mentioned individuals are very powerful, so they can get away with pretty much anything!
TweaKz0r
November 4th, 2004, 08:49 AM
Naruto MMORPG @ narutopoweronline.com and forum @ narutopoweronline.com/forum !
Squangos
November 4th, 2004, 10:03 AM
Well… I hope it doesn't suck by sacrificing what Naruto is for the sake of players.
Orichimaru
June 10th, 2006, 08:33 PM
I dont think that only naruto & sasuke characters run around. I think that we should be able to make our own character like choose what they wear in the beggining & get new things to wear as we play & to choose what kind of jutsus that we wanna be able to do like orochimaru's jutsus that he did when he fought naruto,sasuke & sakura. We can get new jutsus as we level up. We should be able to unequipt our shuriken & all & fight with our fists.We should be able to choose what villages to go to & what other kinda things that we want to do. I hope things come out to be gr8. Im a big naruto fan. :)
chaos link
June 10th, 2006, 08:51 PM
Wow, what an amazing idea. Makes me feel the butterfly in my stomach. But sadly it will cost a lot of money.
Orichimaru
June 10th, 2006, 09:09 PM
I think a naruto mmorpg would be awesome. Im a big naruto fan. I think that we could only pay a one time fee of about $10.00 if We want to do anything certain. We could be able to decide on our own on what our characters should wear like cloth at the beggining. Naruto & sasuke & all others could npc's. I think we should be able to pick what jutsu's we could be trained to learn. I think that it should be kinda like WoW, with a health gauge of 100% at the begginning & it gets higher as we lvl up & a xp gauge to lvl up as we do quests or train. I think it would be the best free mmorpg game ever for naruto fan's. I also think that we should be able to equipt or unequipt weapons to fight with fists. We could get things like smoke bombs to help us escape things that are to high for us to fight. We could also start out in our house in the game & when we walk out, we go to the academy to train until we level up to lvl 5 & then we go up a rank. Ok gtg talk 2 u guys later. I hope the game come out with atleast a few of everyones ideas. ^_^
chaos link
June 10th, 2006, 09:16 PM
Creating this awesome game will cost a lot of money (I mean a lot).
Darn, we also gotta have a really, really good designer.
And also put some mini cut scene for every attack.
odw777
June 10th, 2006, 09:41 PM
I've thought about this too, though not in as much detail. Yeah this would definitely be an awesome idea with huge potential.
I think major characters would have to be npcs. I mean Gaara has uber cheap moves. If you played Gaara you would be super powerful from the start without really needing any training. lol
And then people might do things that would be out of character for the characters, nah they would definitely need to be npcs.
Naster
June 10th, 2006, 09:44 PM
i would love just a normal rpg of naruto..
perhaps in the style of balder's gate (updated graphics of course) or neverwinter nights. hell.. i love marrowind so much and you can do SO much in that game whenever you want i wouldn't mind it being like that game. i would just like a game that follows the basics of how the naruto world is set-up and be made to where i could customize everything i wanted and/or play as any ninja in any village.
unless you are an akatsuki member your main goal should be to become the strongest ninja in the lands
likenewbie
June 10th, 2006, 10:48 PM
i'd love a realistic virtual reality mmorpg! thats prolly many many many years away though.
Fullmetalshadow
June 11th, 2006, 03:47 PM
*cough* http://www.narutorealm.com
ur prayers have been answered
chaos link
June 11th, 2006, 03:52 PM
I was thinking of a 3 Dimensional kind of game.
Professor Funk
June 11th, 2006, 03:54 PM
^^^ When will this be up and working...
Kusumi-san
August 3rd, 2006, 07:43 AM
maybe they should add where u make your own player and put the real
naruto characters there.plus get married in the game *to naruto charaters and other ppl.),own a shop
own pets, and make up your own move besides the chidori,sharingan
or 9tailed fox moves like ice storm.
Kusumi-san
August 3rd, 2006, 07:49 AM
where do you download the game?
Nano
August 3rd, 2006, 11:41 AM
I would set the game back in time. Like during the ninja wars, making it flexible and giving it a story line. You know, you start of as a unknown ninja and play through the game and become a hero that helped end the ninja wars, or you were a evil ninja that helped end the wars to further your own powers.
Making it like guild wars would be good too, in certain parts. But I dislike the idea of there being set strengths, and I would prefer it if you could use a lot of your skills unlike guild wars being able to only use 8. If you've ever played jade empire then making it's battle system like that would be very good, and this way you can use all the skills you learn.
Setting it back in time gives you the ability to keep on adding to that story without changing the original Naruto series.
The Bloodline limits should have pros and cons to them. and shouldn't be useable from the start. Like, in the story for example it could be rumored that this male/female has a bloodline limit but it isn't known for sure, and when you get to a certain point you are able to chose which one you want, or not at all. in which case you gain something else, like extra strength or abilities as to keep the playing field level.
The Sharingan eye for the guild war players out there it could be:doubles the time it takes you opponent to cast spells/abilities and gives you a 50% to dodge incoming attacks/spells for a set amount of time. Other than that I'm not sure how this ability would work. Maybe it could just slow down you're enemy making it easier to counter attack and block. also you would have a little slot called Sharingan skill, this would allow you to use a enemy skill used on you and you could learn it permently by spending a set amount of skill points or money on it, but the cost of learning this skill would vary, from expensive to cheap and you could only learn certain skills permently that are within your own level. Say Chidori was a level 15 skill, a level 10 ninja with the Sharingan eye could use that skill if used against him in a battle, but his level would prevent him from learning it permantly, but once he got to level 15 he could learn it right away instead of having to find the teacher who teaches it.This is not unlike signet cap from guild wars, but this would be active when fighting your opponent allowing you to copy and use it right away as Kakashi does many times in battle. Plus only those with the Sharingan eye could do this. Ninjas could learn certain things from ninja corpses, like a skill or how to channel chakra better or how to control a element better, but while using that skill, lets call it skill autopsy, you would have to look out for the ninjas that destroy ninja corpses to protect their secrets.
And say if you did chose to have the Sharingan eye, that would then make you part of the Uchiha clan and the members would want you to do missions for them, and you would have restrictions maybe, like... you would have to serve someone, or you couldn't do something you wanted to do because it goes against your clan. This would give you reasons to not chose the Sharingan eye. And the same pros and cons can be done with other Bloodline limits. You could chose the path of good or evil. or work both to suit your own needs.
I like the idea of making your own moves too.
sorry for the long post without any paragraphs....
Keanu
August 4th, 2006, 08:16 AM
Heh, Iv just wanted to say this.
@chaos link
No it would NOT cost alot of money, atually creating it will be $50 Or less. You see, you don't need all the ****** crew or people working on diffrent parts and stuff like that, you can have 15 people who want the game, creating one thing. Sure it will take longer, but its better than having 300+ people working at £15/h on one thing that can be created by a 13 year old in about 2 days. ¬_¬;; And no, I don't mean that it will take 2 days to create it. Also, Iv read that someone said about PKING, well, that can be outside of towns only. Maby you are wondering why I am posting this? Currently working on a Naruto MMORPG, previously worked on a Naruto RPG. Naruto RPG = Free. Naruto MMORPG = $50 for the program. So No Chaos link, it wouldn't cost barely anything.
-Keanu
p.s. If anyone flames that comment, or flames me for saying it, you can go **** yourself :D Because of the fact, I know im correct. If you don't think I am? Look it up on the net.. Iddiots...
SUPE12MAN23
August 5th, 2006, 02:11 PM
Heh, Iv just wanted to say this.
@chaos link
No it would NOT cost alot of money, atually creating it will be $50 Or less. You see, you don't need all the ****** crew or people working on diffrent parts and stuff like that, you can have 15 people who want the game, creating one thing. Sure it will take longer, but its better than having 300+ people working at £15/h on one thing that can be created by a 13 year old in about 2 days. ¬_¬;; And no, I don't mean that it will take 2 days to create it. Also, Iv read that someone said about PKING, well, that can be outside of towns only. Maby you are wondering why I am posting this? Currently working on a Naruto MMORPG, previously worked on a Naruto RPG. Naruto RPG = Free. Naruto MMORPG = $50 for the program. So No Chaos link, it wouldn't cost barely anything.
-Keanu
p.s. If anyone flames that comment, or flames me for saying it, you can go **** yourself :D Because of the fact, I know im correct. If you don't think I am? Look it up on the net.. Iddiots...
You should do it! we'll donate!
Chicito
August 5th, 2006, 02:19 PM
Heh, Iv just wanted to say this.
@chaos link
No it would NOT cost alot of money, atually creating it will be $50 Or less. You see, you don't need all the ****** crew or people working on diffrent parts and stuff like that, you can have 15 people who want the game, creating one thing. Sure it will take longer, but its better than having 300+ people working at £15/h on one thing that can be created by a 13 year old in about 2 days. ¬_¬;; And no, I don't mean that it will take 2 days to create it. Also, Iv read that someone said about PKING, well, that can be outside of towns only. Maby you are wondering why I am posting this? Currently working on a Naruto MMORPG, previously worked on a Naruto RPG. Naruto RPG = Free. Naruto MMORPG = $50 for the program. So No Chaos link, it wouldn't cost barely anything.
-Keanu
p.s. If anyone flames that comment, or flames me for saying it, you can go **** yourself :D Because of the fact, I know im correct. If you don't think I am? Look it up on the net.. Iddiots...
Sounds great! I'll donate millions of $ a month in bandwidth along with the server hardware cost.
Hellsartist
August 9th, 2006, 02:52 PM
I've played everything from World of Warcraft and Everquest to City of Heroes and Guild Wars and I think a great way to do skills is by way of talent tree (WoW) or in city of heroes you chose a primary power, lets say in naruto you choose fire techniques, and then you'd get a secondary power, say maybe earth or wind? There would of course be a multitude of technique trees to choose from and I don't know whether you want to limit each player to one or two technique trees or allow any player to learn any technique. You could choose in the begining between 4 types of ninja; Taijutsu, Ninjutsu, Genjutsu specialist, or a mix of all three maybe (not saying you'd only use your chosen jutsu but you'd specialize in said jutsu) There could be different martial arts styles for taijutsu or different weapon styles. Different elements for ninjutsu; Fire, Water, Earth, Lightning, Wind and maybe even elements like Ice, Wood and elements such as that. For Genjutsu you could I don't know choose maybe elemental types of genjutsu or maybe physical or mental genjutsu.
One thing I havn't seen yet is how, if at all, the bijuu would play into this would players be allowed to at somepoint in the game become a jinchuuriki or something to that extent, maybe you could have them be an arch-villian and by defeating said bijuu you obtain special skills not found anywhere else?
Bloodline limits like previously said should have pros and cons, like the Sharingan could obviously copy any technique, render genjutsu almost worthless but on the con side it would decrease your chakra and stamina faster and you couldn't copy a technique period if its out of your level, like say your not fast enough to use a certain taijutsu move or you don't have enough chakra to use a certain technique.
Thats all I got, sorry for the long winded speach lol
Colipsen
August 10th, 2006, 08:20 PM
I think you should have a chakra and health bar so when you run out of chakra you can still use physical attacks. It would also be cool to be able to make your own jutsu (don't know how to accomplish this but it would be cool).
Naster
August 10th, 2006, 08:36 PM
some of the ideas remind me of the old game for dc.. psychic force 2012
Nikorasu
August 30th, 2006, 04:16 AM
I was actualy thinking of ideas for a Naruto MMOPRG last night, so i decided to scower the net to see if there was any like-minded people. guess there are :P
Well my ideas for it would be:
1) Ninja Ranking system. Start the game as an Academy student (low level ie 1-5) this would give people their initial run around Konoha or where ever they choose to start and get used to the controls and battle system against small enemies or other students. Then move onto becoming a Genin. Your character would then age a few years (think Zelda OOT, not fable) You can choose ure 3 man team, ie your 2 best friends/girlfriend/brother etc and get assigned low lvl missions from a randomly generated jounin teacher. Finally after much much leveling, questing, and trials you can advance onto becoming a chuunin. unlocking better missions, weapons etc. and finally you reach a branch in your rank. Either jounin, ANBU, rouge ninja (zabuza). Jounin could even take on a slight role as a teahcer for a team of 3. the genin would still receive missions from an NPC. but the PC jounin could act as a mentor. allowing slightly harder missions/faster leveling up/ A sidekick system similar to city of hero's.
2)Skills. I'v read some similar ideas to this. and basically i'd have it so you choose a primary jutsu style. from which you can learn about 5 jutsu and level them up. And secondary jutsu styles from which you can devide another 5 skills. An example of this would be 5 Tai, then 3 Nin, 2 Gen. this would make for a lot of variation in characters.
3)Bloodlines. Basically i'd abolish any idea of making bloodline limits available to players. There's only so many uchia and hyuga in the world after all. These could be things high level boss NPC's could posses. but we have to admit that if the option was there for sharingan, wouldnt u go for it? if u were allowed as much freedom as possible you'd have Hardcore players with a template that looked like this... one byakugan eye, one sharingan eye, possessed by the spirit of a 9-tails sand demon with a lvl 2 curse seal.
4)Combat. Would be fast paced, allowing players to run around freely performing actions while running/jumping. Large cool-downs would be in effect on some of the more powerfull moves like fire earth etc, with small cooldowns for things like kunai throwing etc, players could even trick other players during PVP skirmishes. Performing a transformation jutsu mid-fight could fool players, providing the level gap isnt to high. Transforming you into one of your enemies allies. Even having all the exact same stats and even make the allie open to attack while the jutsu is on, so you could actually attack the wrong one if you decided to take ure chances.
5)Timeline. personally i dont think the timeline would matter. Pre-Naruto's birth opens up things like ninja war, and unique story arch's. but then again if it were set post naruto birth. you have the advantage of beng able to interact with NPC main characters. how cool would it be to be messing around in konoha and see chouji stuffing his face, Naruto up to no good etc. The characters could even carry out lives around their villages. moving from place to place. PC's could even see them training in the surrounding woods or heading out on missions.
I'll probably post some more idea's soon, depending on what feedback i get on these ideas. As i have loads in my head.
fruitcup312
January 7th, 2007, 02:55 PM
sounds awsum but kan u do it
SirJonC
July 13th, 2007, 12:55 AM
hmm why dont you lot visit this site
http://www.freewebs.com/narutopetition/gameconcepts.htm
oh and read what SirJonC says on here
http://uk.gamespot.com/xbox360/action/naruto/show_msgs.php?topic_id=m-1-36039951&pid=932520&page=1
hope this helps oh and the lvl system dosent really need to be here any more because it has become Inadequate (if you read what ive said at the above adress youll now why i think this)
animefreak0762
July 31st, 2007, 12:59 PM
i thinking players could come sensei teachering the newer players now this is an option but i found something that is a ninja game that has great graphics it is www.9dragons.acclaim.com
djwhack03
July 31st, 2007, 03:45 PM
Wow, this thread I created is still alive and kicking? It's been a while since I had this idea.
114211
July 31st, 2007, 07:50 PM
don't they already have a Naruto mmorpg?
naruto12
September 13th, 2008, 05:27 PM
Thats and awesome idea but i think the chalkra and health bars should seperatate.
Anchalis Kinei
September 25th, 2008, 10:02 PM
World of Warcraft, but replace 'Warcraft' with 'Naruto'. Adjust accordingly.
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