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	<title>Comments on: Ghost in the Shell 2.0 to Debut Next Month</title>
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	<link>http://www.animenation.net/blog/2008/06/09/ghost-in-the-shell-20-to-debut-next-month/</link>
	<description>Anime News &#38; More!</description>
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		<title>By: Renzu blog &#187; Renzu: scattered thoughts on Oshii&#8217;s style, the GitS 2008 revamp and the &#8220;proper&#8221; use of mediums.</title>
		<link>http://www.animenation.net/blog/2008/06/09/ghost-in-the-shell-20-to-debut-next-month/comment-page-1/#comment-1896</link>
		<dc:creator>Renzu blog &#187; Renzu: scattered thoughts on Oshii&#8217;s style, the GitS 2008 revamp and the &#8220;proper&#8221; use of mediums.</dc:creator>
		<pubDate>Thu, 05 Feb 2009 03:28:38 +0000</pubDate>
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		<description>[...] one of my favoritest movies in the whole wide world&#8230; however, I&#8217;m very iffy about the recently announced 2008 version.  Is GitS a film that needs updating?  In particular, how does the excessively digital, [...]</description>
		<content:encoded><![CDATA[<p>[...] one of my favoritest movies in the whole wide world&#8230; however, I&#8217;m very iffy about the recently announced 2008 version.  Is GitS a film that needs updating?  In particular, how does the excessively digital, [...]</p>
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		<title>By: seanny</title>
		<link>http://www.animenation.net/blog/2008/06/09/ghost-in-the-shell-20-to-debut-next-month/comment-page-1/#comment-432</link>
		<dc:creator>seanny</dc:creator>
		<pubDate>Mon, 09 Jun 2008 23:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.animenation.net/blog/?p=12868#comment-432</guid>
		<description>Ghost in the Shell is one of my favorite movies in the world, but I&#039;m very iffy about this version.  Aside from the saturated Innocence-esque colors and modern digital compositing, I have to question whether GitS needs to be &quot;updated&quot; with videogamey 3D effects in the first place.  There&#039;s a lot of elegance and beauty in the way the original used its 2D animation and (now primitive) 3D effects/compositing.  In the new trailer, I&#039;m not seeing how the excessive digital re-compositing, 3D characters and flying cameras angles are supposed to enhance the meditative, &#039;yuugen&#039;-heavy feel of the film.</description>
		<content:encoded><![CDATA[<p>Ghost in the Shell is one of my favorite movies in the world, but I&#8217;m very iffy about this version.  Aside from the saturated Innocence-esque colors and modern digital compositing, I have to question whether GitS needs to be &#8220;updated&#8221; with videogamey 3D effects in the first place.  There&#8217;s a lot of elegance and beauty in the way the original used its 2D animation and (now primitive) 3D effects/compositing.  In the new trailer, I&#8217;m not seeing how the excessive digital re-compositing, 3D characters and flying cameras angles are supposed to enhance the meditative, &#8216;yuugen&#8217;-heavy feel of the film.</p>
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